Method | Description | |
---|---|---|
LockedDoor ( Vector2 a_position, String a_sprite, float a_layer ) : System | ||
isLocked ( ) : bool | ||
isTransparent ( ) : bool |
Method | Description | |
---|---|---|
updateCollisionWith ( Entity a_collid ) : void |
public LockedDoor ( Vector2 a_position, String a_sprite, float a_layer ) : System | ||
a_position | Vector2 | |
a_sprite | String | |
a_layer | float | |
return | System |