Property | Type | Description | |
---|---|---|---|
moveDownAction | float | ||
moveLeftAction | float | ||
moveRightAction | float | ||
moveUpAction | float |
Property | Type | Description | |
---|---|---|---|
GameObjectInControl | GameObject |
Method | Description | |
---|---|---|
CreateAgent ( ) : MovableGameObject | ||
CreateAgent ( |
||
CreateAgent ( string iconPath, |
||
CreateDoor ( |
||
CreateLever ( |
||
CreateLever ( |
||
CreateMovableTarget ( |
||
CreateRogueKiller ( |
||
CreateRogueMovableKiller ( |
||
CreateTarget ( |
||
CreateTasks ( ) : void | ||
CreateWall ( |
||
PlumberWorld ( ) : GoodAI.Core.Nodes | ||
Validate ( MyValidator validator ) : void |
public CreateAgent ( |
||
p | ||
size | float | |
return | MovableGameObject |
public CreateAgent ( string iconPath, |
||
iconPath | string | |
position | ||
return | MovableGameObject |
public CreateDoor ( |
||
p | ||
isClosed | bool | |
size | float | |
return | GameObject |
public CreateLever ( |
||
p | ||
obj | ISwitchable | |
isOn | bool | |
size | float | |
return | GameObject |
public CreateLever ( |
||
p | ||
isOn | bool | |
size | float | |
return | GameObject |
public CreateMovableTarget ( |
||
p | ||
size | float | |
return | MovableGameObject |
public CreateRogueKiller ( |
||
p | ||
size | float | |
return | GameObject |
public CreateRogueMovableKiller ( |
||
p | ||
size | float | |
return | MovableGameObject |
public CreateTarget ( |
||
p | ||
size | float | |
return | GameObject |
public CreateWall ( |
||
p | ||
size | float | |
return | GameObject |
public Validate ( MyValidator validator ) : void | ||
validator | MyValidator | |
return | void |