Property | Type | Description | |
---|---|---|---|
m_initialized | bool | ||
m_mainForm | MainForm |
Method | Description | |
---|---|---|
FocusWindow ( ) : void | ||
ObserverForm ( |
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StoreWindowInfo ( ) : void |
Method | Description | |
---|---|---|
ObserverForm_Activated ( object sender, |
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ObserverForm_Load ( object sender, |
||
ProcessCmdKey ( |
||
RenderFrame ( ) : void | ||
SetupViewport ( ) : void | ||
ShowValueAt ( int x, int y ) : void | ||
SimulationHandler_ProgressChanged ( object sender, |
||
SimulationHandler_StateChanged ( object sender, MySimulationHandler e ) : void |
Method | Description | |
---|---|---|
GetPositionInMemoryBlock ( |
||
ObserverForm_FormClosed ( object sender, System.Windows.Forms.FormClosedEventArgs e ) : void | ||
ProcessCustomPeekLabel ( ICustomPeekLabelProducingObserver observer, float2 pixelPos ) : void | ||
ProcessMyMemoryBlockObserverPeekLabel ( |
||
UnprojectFit2DView ( int screenX, int screenY ) : float2 | ||
UpdateView ( uint simulationStep ) : void | ||
glControl_MouseDown ( object sender, MouseEventArgs e ) : void | ||
glControl_MouseUp ( object sender, MouseEventArgs e ) : void | ||
glControl_Paint ( object sender, PaintEventArgs e ) : void | ||
glControl_Resize ( object sender, EventArgs e ) : void | ||
goToNodeToolStripMenuItem_Click ( object sender, EventArgs e ) : void | ||
snapshotToolStripMenuItem_Click ( object sender, EventArgs e ) : void | ||
updateViewToolStripMenuItem_Click ( object sender, EventArgs e ) : void |
public ObserverForm ( |
||
mainForm | ||
observer | MyAbstractObserver | |
declaredOwner | MyNode | |
return | GoodAI.BrainSimulator.Utils |
protected ObserverForm_Activated ( object sender, |
||
sender | object | |
e | ||
return | void |
protected ObserverForm_Load ( object sender, |
||
sender | object | |
e | ||
return | void |
protected ProcessCmdKey ( |
||
msg | ||
keyData | Keys | |
return | bool |
protected ShowValueAt ( int x, int y ) : void | ||
x | int | |
y | int | |
return | void |
protected SimulationHandler_ProgressChanged ( object sender, |
||
sender | object | |
e | ||
return | void |
protected SimulationHandler_StateChanged ( object sender, MySimulationHandler e ) : void | ||
sender | object | |
e | MySimulationHandler | |
return | void |