C# Class Glare.Box4f

A four-dimensional box that uses Single elements.
Show file Open project: Burton-Radons/Alexandria Class Usage Examples

Public Properties

Property Type Description
Max Vector4f
Min Vector4f
Zero Box4f

Public Methods

Method Description
Box4f ( System.Single minX, System.Single minY, System.Single minZ, System.Single minW, System.Single maxX, System.Single maxY, System.Single maxZ, System.Single maxW ) : System

Create a Box4f by providing minimum and maximum extents.

Box4f ( Vector4f min, Vector4f max ) : System

Create a Box4f by providing minimum and maximum extents.

Distance ( Vector4f point ) : System.Single

Get the closest distance between this Box4f and the Vector4f.

Intersect ( Vector4f point ) : Containment

Get the intersection type between this box and the point.

NearestPointTo ( Vector4f point ) : Vector4f

Get the nearest point between this Box4f and a Vector4f. If the Vector4f is inside this Box4f, it is returned untouched.

NearestPointTo ( Vector4f &point, Vector4f &result ) : void

Get the nearest point between this Box4f and a Vector4f. If the Vector4f is inside this Box4f, it is returned untouched.

Overlaps ( Vector4f point ) : bool

Get whether this Box4f inclusively intersects with the Vector4f.

Random ( Random rng ) : Vector4f

Get a random position within the box.

Random ( Random rng, Vector4f &result ) : void

Get a random position within the box.

Relative ( System.Single minX, System.Single minY, System.Single minZ, System.Single minW, System.Single sizeX, System.Single sizeY, System.Single sizeZ, System.Single sizeW ) : Box4f

Create a Box4f by providing the minimum extent and the size of each side.

Relative ( Vector4f min, Vector4f size ) : Box4f

Create a Box4f by providing the minimum extent and the size of each side.

Relative ( System.Single minX, System.Single minY, System.Single minZ, System.Single minW, System.Single sizeX, System.Single sizeY, System.Single sizeZ, System.Single sizeW, Box4f &result ) : void

Create a Box4f by providing the minimum extent and the size of each side.

Relative ( Vector4f min, Vector4f size, Box4f &result ) : void

Create a Box4f by providing the minimum extent and the size of each side.

ToString ( ) : string

Convert to a string representation of the Box4f.

ToString ( string format, IFormatProvider provider ) : string

Convert to a string representation of the Box4f.

Method Details

Box4f() public method

Create a Box4f by providing minimum and maximum extents.
public Box4f ( System.Single minX, System.Single minY, System.Single minZ, System.Single minW, System.Single maxX, System.Single maxY, System.Single maxZ, System.Single maxW ) : System
minX System.Single
minY System.Single
minZ System.Single
minW System.Single
maxX System.Single
maxY System.Single
maxZ System.Single
maxW System.Single
return System

Box4f() public method

Create a Box4f by providing minimum and maximum extents.
public Box4f ( Vector4f min, Vector4f max ) : System
min Vector4f
max Vector4f
return System

Distance() public method

Get the closest distance between this Box4f and the Vector4f.
public Distance ( Vector4f point ) : System.Single
point Vector4f
return System.Single

Intersect() public method

Get the intersection type between this box and the point.
public Intersect ( Vector4f point ) : Containment
point Vector4f
return Containment

NearestPointTo() public method

Get the nearest point between this Box4f and a Vector4f. If the Vector4f is inside this Box4f, it is returned untouched.
public NearestPointTo ( Vector4f point ) : Vector4f
point Vector4f
return Vector4f

NearestPointTo() public method

Get the nearest point between this Box4f and a Vector4f. If the Vector4f is inside this Box4f, it is returned untouched.
public NearestPointTo ( Vector4f &point, Vector4f &result ) : void
point Vector4f
result Vector4f
return void

Overlaps() public method

Get whether this Box4f inclusively intersects with the Vector4f.
public Overlaps ( Vector4f point ) : bool
point Vector4f
return bool

Random() public method

Get a random position within the box.
public Random ( Random rng ) : Vector4f
rng System.Random
return Vector4f

Random() public method

Get a random position within the box.
public Random ( Random rng, Vector4f &result ) : void
rng System.Random
result Vector4f
return void

Relative() public static method

Create a Box4f by providing the minimum extent and the size of each side.
public static Relative ( System.Single minX, System.Single minY, System.Single minZ, System.Single minW, System.Single sizeX, System.Single sizeY, System.Single sizeZ, System.Single sizeW ) : Box4f
minX System.Single
minY System.Single
minZ System.Single
minW System.Single
sizeX System.Single
sizeY System.Single
sizeZ System.Single
sizeW System.Single
return Box4f

Relative() public static method

Create a Box4f by providing the minimum extent and the size of each side.
public static Relative ( Vector4f min, Vector4f size ) : Box4f
min Vector4f
size Vector4f
return Box4f

Relative() public static method

Create a Box4f by providing the minimum extent and the size of each side.
public static Relative ( System.Single minX, System.Single minY, System.Single minZ, System.Single minW, System.Single sizeX, System.Single sizeY, System.Single sizeZ, System.Single sizeW, Box4f &result ) : void
minX System.Single
minY System.Single
minZ System.Single
minW System.Single
sizeX System.Single
sizeY System.Single
sizeZ System.Single
sizeW System.Single
result Box4f
return void

Relative() public static method

Create a Box4f by providing the minimum extent and the size of each side.
public static Relative ( Vector4f min, Vector4f size, Box4f &result ) : void
min Vector4f
size Vector4f
result Box4f
return void

ToString() public method

Convert to a string representation of the Box4f.
public ToString ( ) : string
return string

ToString() public method

Convert to a string representation of the Box4f.
public ToString ( string format, IFormatProvider provider ) : string
format string
provider IFormatProvider
return string

Property Details

Max public property

The maximum extents of the Box4f.
public Vector4f Max
return Vector4f

Min public property

The minimum extents of the Box4f.
public Vector4f Min
return Vector4f

Zero public static property

Get an empty Box4f centred on the origin.
public static Box4f,Glare Zero
return Box4f