C# Class Glare.Box3d

A three-dimensional box that uses Double elements.
Show file Open project: Burton-Radons/Alexandria Class Usage Examples

Public Properties

Property Type Description
Max Vector3d
Min Vector3d
Zero Box3d

Public Methods

Method Description
Box3d ( Double minX, Double minY, Double minZ, Double maxX, Double maxY, Double maxZ ) : System

Create a Box3d by providing minimum and maximum extents.

Box3d ( Vector3d min, Vector3d max ) : System

Create a Box3d by providing minimum and maximum extents.

Distance ( Vector3d point ) : Double

Get the closest distance between this Box3d and the Vector3d.

Intersect ( Frustum frustum ) : Containment

Get the intersection between a Box3d and a Frustum.

Intersect ( Vector3d point ) : Containment

Get the intersection type between this box and the point.

NearestPointTo ( Vector3d point ) : Vector3d

Get the nearest point between this Box3d and a Vector3d. If the Vector3d is inside this Box3d, it is returned untouched.

NearestPointTo ( Vector3d &point, Vector3d &result ) : void

Get the nearest point between this Box3d and a Vector3d. If the Vector3d is inside this Box3d, it is returned untouched.

Overlaps ( Vector3d point ) : bool

Get whether this Box3d inclusively intersects with the Vector3d.

Random ( Random rng ) : Vector3d

Get a random position within the box.

Random ( Random rng, Vector3d &result ) : void

Get a random position within the box.

Relative ( Double minX, Double minY, Double minZ, Double sizeX, Double sizeY, Double sizeZ ) : Box3d

Create a Box3d by providing the minimum extent and the size of each side.

Relative ( Vector3d min, Vector3d size ) : Box3d

Create a Box3d by providing the minimum extent and the size of each side.

Relative ( Double minX, Double minY, Double minZ, Double sizeX, Double sizeY, Double sizeZ, Box3d &result ) : void

Create a Box3d by providing the minimum extent and the size of each side.

Relative ( Vector3d min, Vector3d size, Box3d &result ) : void

Create a Box3d by providing the minimum extent and the size of each side.

ToString ( ) : string

Convert to a string representation of the Box3d.

ToString ( string format, IFormatProvider provider ) : string

Convert to a string representation of the Box3d.

Method Details

Box3d() public method

Create a Box3d by providing minimum and maximum extents.
public Box3d ( Double minX, Double minY, Double minZ, Double maxX, Double maxY, Double maxZ ) : System
minX Double
minY Double
minZ Double
maxX Double
maxY Double
maxZ Double
return System

Box3d() public method

Create a Box3d by providing minimum and maximum extents.
public Box3d ( Vector3d min, Vector3d max ) : System
min Vector3d
max Vector3d
return System

Distance() public method

Get the closest distance between this Box3d and the Vector3d.
public Distance ( Vector3d point ) : Double
point Vector3d
return Double

Intersect() public method

Get the intersection between a Box3d and a Frustum.
public Intersect ( Frustum frustum ) : Containment
frustum Frustum
return Containment

Intersect() public method

Get the intersection type between this box and the point.
public Intersect ( Vector3d point ) : Containment
point Vector3d
return Containment

NearestPointTo() public method

Get the nearest point between this Box3d and a Vector3d. If the Vector3d is inside this Box3d, it is returned untouched.
public NearestPointTo ( Vector3d point ) : Vector3d
point Vector3d
return Vector3d

NearestPointTo() public method

Get the nearest point between this Box3d and a Vector3d. If the Vector3d is inside this Box3d, it is returned untouched.
public NearestPointTo ( Vector3d &point, Vector3d &result ) : void
point Vector3d
result Vector3d
return void

Overlaps() public method

Get whether this Box3d inclusively intersects with the Vector3d.
public Overlaps ( Vector3d point ) : bool
point Vector3d
return bool

Random() public method

Get a random position within the box.
public Random ( Random rng ) : Vector3d
rng System.Random
return Vector3d

Random() public method

Get a random position within the box.
public Random ( Random rng, Vector3d &result ) : void
rng System.Random
result Vector3d
return void

Relative() public static method

Create a Box3d by providing the minimum extent and the size of each side.
public static Relative ( Double minX, Double minY, Double minZ, Double sizeX, Double sizeY, Double sizeZ ) : Box3d
minX Double
minY Double
minZ Double
sizeX Double
sizeY Double
sizeZ Double
return Box3d

Relative() public static method

Create a Box3d by providing the minimum extent and the size of each side.
public static Relative ( Vector3d min, Vector3d size ) : Box3d
min Vector3d
size Vector3d
return Box3d

Relative() public static method

Create a Box3d by providing the minimum extent and the size of each side.
public static Relative ( Double minX, Double minY, Double minZ, Double sizeX, Double sizeY, Double sizeZ, Box3d &result ) : void
minX Double
minY Double
minZ Double
sizeX Double
sizeY Double
sizeZ Double
result Box3d
return void

Relative() public static method

Create a Box3d by providing the minimum extent and the size of each side.
public static Relative ( Vector3d min, Vector3d size, Box3d &result ) : void
min Vector3d
size Vector3d
result Box3d
return void

ToString() public method

Convert to a string representation of the Box3d.
public ToString ( ) : string
return string

ToString() public method

Convert to a string representation of the Box3d.
public ToString ( string format, IFormatProvider provider ) : string
format string
provider IFormatProvider
return string

Property Details

Max public property

The maximum extents of the Box3d.
public Vector3d Max
return Vector3d

Min public property

The minimum extents of the Box3d.
public Vector3d Min
return Vector3d

Zero public static property

Get an empty Box3d centred on the origin.
public static Box3d,Glare Zero
return Box3d