Method | Description | |
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GimTexture ( Stream source ) : System |
Open a GIM texture from a stream.
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GimTexture ( Stream source, int length ) : System |
Open a GIM texture from a stream.
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GimTexture ( byte source ) : System |
Open a GIM texture from a byte array.
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GimTexture ( byte source, int offset, int length ) : System |
Open a GIM texture from a byte array.
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GimTexture ( string file ) : System |
Open a GIM texture from a file.
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Is ( Stream source ) : bool |
Determines if this is a GIM texture.
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Is ( Stream source, int length ) : bool |
Determines if this is a GIM texture.
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Is ( byte source ) : bool |
Determines if this is a GIM texture.
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Is ( byte source, int offset, int length ) : bool |
Determines if this is a GIM texture.
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Is ( string file ) : bool |
Determines if this is a GIM texture.
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Save ( Stream destination ) : void |
Saves the decoded texture to the specified stream.
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Save ( string file ) : void |
Saves the decoded texture to the specified file.
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ToArray ( ) : byte[] |
Returns the decoded texture as an array containg raw 32-bit ARGB data.
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ToBitmap ( ) : |
Returns the decoded texture as a bitmap.
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ToStream ( ) : |
Returns the decoded texture as a stream containg a PNG.
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Method | Description | |
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DecodeTexture ( ) : byte[] | ||
Initalize ( ) : void |
public GimTexture ( Stream source ) : System | ||
source | Stream | Stream that contains the texture data. |
return | System |
public GimTexture ( Stream source, int length ) : System | ||
source | Stream | Stream that contains the texture data. |
length | int | Number of bytes to read. |
return | System |
public GimTexture ( byte source ) : System | ||
source | byte | Byte array that contains the texture data. |
return | System |
public GimTexture ( byte source, int offset, int length ) : System | ||
source | byte | Byte array that contains the texture data. |
offset | int | Offset of the texture in the array. |
length | int | Number of bytes to read. |
return | System |
public GimTexture ( string file ) : System | ||
file | string | Filename of the file that contains the texture data. |
return | System |
public static Is ( Stream source ) : bool | ||
source | Stream | The stream to read from. The stream position is not changed. |
return | bool |
public static Is ( Stream source, int length ) : bool | ||
source | Stream | The stream to read from. The stream position is not changed. |
length | int | Number of bytes to read. |
return | bool |
public static Is ( byte source ) : bool | ||
source | byte | Byte array containing the data. |
return | bool |
public static Is ( byte source, int offset, int length ) : bool | ||
source | byte | Byte array containing the data. |
offset | int | The offset in the byte array to start at. |
length | int | Length of the data (in bytes). |
return | bool |
public static Is ( string file ) : bool | ||
file | string | Filename of the file that contains the data. |
return | bool |
public Save ( Stream destination ) : void | ||
destination | Stream | The stream to save the texture to. |
return | void |
public Save ( string file ) : void | ||
file | string | Name of the file to save the data to. |
return | void |