C# Class GameModeFortress.ManicDiggerProgram2

Inheritance: ICurrentShadows, IResetMap, Game
Show file Open project: henon/manic_digger Class Usage Examples

Public Properties

Property Type Description
ServerListAddress string
connectdata ManicDigger.ConnectData
fullshadows bool

Private Properties

Property Type Description
MakeGame void
StartGame void
StartMenu void

Public Methods

Method Description
DeleteWorld ( int worldId ) : void
GetServers ( ) : GameMenu.ServerInfo[]
GetWorlds ( ) : string[]
JoinMultiplayer ( string hash ) : void
JoinMultiplayer ( string ip, int port ) : void
LoadLogin ( ) : void
LoginAccount ( string login, string password ) : bool
LoginGuest ( string guestlogin ) : void
Reset ( int sizex, int sizey, int sizez ) : void
SetWorldOptions ( int worldId, string name ) : void
Start ( ) : void
StartAndJoinLocalServer ( int worldId ) : void
StartSinglePlayer ( int worldId ) : void
UseShadowsFull ( ) : void
UseShadowsSimple ( ) : void

Private Methods

Method Description
MakeGame ( ) : void
StartGame ( ) : void
StartMenu ( ) : void

Method Details

DeleteWorld() public method

public DeleteWorld ( int worldId ) : void
worldId int
return void

GetServers() public method

public GetServers ( ) : GameMenu.ServerInfo[]
return GameMenu.ServerInfo[]

GetWorlds() public method

public GetWorlds ( ) : string[]
return string[]

JoinMultiplayer() public method

public JoinMultiplayer ( string hash ) : void
hash string
return void

JoinMultiplayer() public method

public JoinMultiplayer ( string ip, int port ) : void
ip string
port int
return void

LoadLogin() public method

public LoadLogin ( ) : void
return void

LoginAccount() public method

public LoginAccount ( string login, string password ) : bool
login string
password string
return bool

LoginGuest() public method

public LoginGuest ( string guestlogin ) : void
guestlogin string
return void

Reset() public method

public Reset ( int sizex, int sizey, int sizez ) : void
sizex int
sizey int
sizez int
return void

SetWorldOptions() public method

public SetWorldOptions ( int worldId, string name ) : void
worldId int
name string
return void

Start() public method

public Start ( ) : void
return void

StartAndJoinLocalServer() public method

public StartAndJoinLocalServer ( int worldId ) : void
worldId int
return void

StartSinglePlayer() public method

public StartSinglePlayer ( int worldId ) : void
worldId int
return void

UseShadowsFull() public method

public UseShadowsFull ( ) : void
return void

UseShadowsSimple() public method

public UseShadowsSimple ( ) : void
return void

Property Details

ServerListAddress public property

public string ServerListAddress
return string

connectdata public property

public ConnectData,ManicDigger connectdata
return ManicDigger.ConnectData

fullshadows public property

public bool fullshadows
return bool