Property | Type | Description | |
---|---|---|---|
ID | int | ||
JustEntered | bool | ||
MaxX | System.Single | ||
MaxZ | System.Single | ||
MinX | System.Single | ||
MinY | System.Single | ||
MinZ | System.Single | ||
UnityMiniMap | UnityMiniMap | ||
___SizeH10 | System.Single | ||
___SizeW10 | System.Single | ||
___height10 | System.Single | ||
___midX10 | System.Single | ||
___midY10 | System.Single | ||
___midZ10 | System.Single | ||
___position10 | |||
___width10 | System.Single | ||
cameraSizeOffset | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
MiniMap ( System Xmin, System Ymin, System Zmin, System Xmax, System Zmax ) : Casanova.Prelude | ||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Update ( float dt, |
public MiniMap ( System Xmin, System Ymin, System Zmin, System Xmax, System Zmax ) : Casanova.Prelude | ||
Xmin | System | |
Ymin | System | |
Zmin | System | |
Xmax | System | |
Zmax | System | |
return | Casanova.Prelude |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |