Property | Type | Description | |
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Elements | float[] |
Method | Description | |
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Clone ( ) : |
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Copy ( |
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Inverse ( ) : |
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Inverse2 ( |
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MakeFrustrum ( float left, float right, float bottom, float top, float znear, float zfar ) : |
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MakeLookAt ( Vector3 eye, Vector3 center, Vector3 up ) : |
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MakeOrtho ( float left, float right, float bottom, float top, float znear, float zfar ) : |
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MakePerspective ( float fov, float aspect, float znear, float zfar ) : |
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Matrix4X4 ( float elements ) : System | ||
MultiplyAffineM ( |
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MultiplyM ( |
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MultiplyM2 ( |
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MultiplyMInv ( |
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Rotate ( float angle, Vector3 axis ) : |
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RotateX ( float angle ) : |
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RotateY ( float angle ) : |
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RotateZ ( float angle ) : |
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Scale ( Vector3 scale ) : |
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Scale1 ( float value ) : |
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SetRotation ( Vector3 rotation ) : |
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SetRotation3 ( float x, float y, float z ) : |
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SetScale1 ( float value ) : |
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SetScale3 ( float x, float y, float z ) : |
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SetTranslate ( Vector3 position ) : |
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SetTranslate3 ( float x, float y, float z ) : |
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TransformV ( Vector3 vect ) : Vector3 | ||
Translate ( Vector3 distance ) : |
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Translate3 ( float x, float y, float z ) : |
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TranslateInverse ( Vector3 distance ) : |
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Transpose ( ) : |
public Inverse2 ( |
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dest | ||
return |
public static MakeFrustrum ( float left, float right, float bottom, float top, float znear, float zfar ) : |
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left | float | |
right | float | |
bottom | float | |
top | float | |
znear | float | |
zfar | float | |
return |
public static MakeLookAt ( Vector3 eye, Vector3 center, Vector3 up ) : |
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eye | Vector3 | |
center | Vector3 | |
up | Vector3 | |
return |
public static MakeOrtho ( float left, float right, float bottom, float top, float znear, float zfar ) : |
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left | float | |
right | float | |
bottom | float | |
top | float | |
znear | float | |
zfar | float | |
return |
public static MakePerspective ( float fov, float aspect, float znear, float zfar ) : |
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fov | float | |
aspect | float | |
znear | float | |
zfar | float | |
return |
public MultiplyAffineM ( |
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other | ||
return |
public MultiplyM ( |
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other | ||
return |
public MultiplyM2 ( |
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other | ||
dest | ||
return |
public MultiplyMInv ( |
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other | ||
return |
public Rotate ( float angle, Vector3 axis ) : |
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angle | float | |
axis | Vector3 | |
return |
public SetRotation ( Vector3 rotation ) : |
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rotation | Vector3 | |
return |
public SetRotation3 ( float x, float y, float z ) : |
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x | float | |
y | float | |
z | float | |
return |
public SetScale3 ( float x, float y, float z ) : |
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x | float | |
y | float | |
z | float | |
return |
public SetTranslate ( Vector3 position ) : |
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position | Vector3 | |
return |
public SetTranslate3 ( float x, float y, float z ) : |
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x | float | |
y | float | |
z | float | |
return |
public Translate ( Vector3 distance ) : |
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distance | Vector3 | |
return |
public Translate3 ( float x, float y, float z ) : |
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x | float | |
y | float | |
z | float | |
return |
public TranslateInverse ( Vector3 distance ) : |
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distance | Vector3 | |
return |