Method | Description | |
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BindFinalPass ( ITexture post ) : void | ||
BindGeometryInstance ( |
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BindGeometryMaterial ( |
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BindGeometryMesh ( |
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BindGeometryPass ( |
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BindGeometryPassNum ( int pass ) : void | ||
BindLight ( Vector3 lightPos, |
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BindLightMesh ( |
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BindLightPass ( ITexture diffuse, ITexture position, ITexture normal, float viewport ) : void | ||
BindPrePostPass ( ITexture diffuse, ITexture position, ITexture normal, ITexture accumulation ) : void | ||
PhongBinder ( |
public BindFinalPass ( ITexture post ) : void | ||
post | ITexture | |
return | void |
public BindGeometryInstance ( |
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mvMatrix | ||
nMatrix | ||
return | void |
public BindGeometryMaterial ( |
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material | ||
return | void |
public BindGeometryMesh ( |
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mesh | ||
return | void |
public BindGeometryPass ( |
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pMatrix | ||
return | void |
public BindGeometryPassNum ( int pass ) : void | ||
pass | int | |
return | void |
public BindLight ( Vector3 lightPos, |
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lightPos | Vector3 | |
light | ||
mvMatrix | ||
pMatrix | ||
return | void |
public BindLightMesh ( |
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lightVolume | ||
return | void |
public BindLightPass ( ITexture diffuse, ITexture position, ITexture normal, float viewport ) : void | ||
diffuse | ITexture | |
position | ITexture | |
normal | ITexture | |
viewport | float | |
return | void |
public BindPrePostPass ( ITexture diffuse, ITexture position, ITexture normal, ITexture accumulation ) : void | ||
diffuse | ITexture | |
position | ITexture | |
normal | ITexture | |
accumulation | ITexture | |
return | void |
public PhongBinder ( |
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library | ||
graphics | ||
parent | ||
return | System |