Method | Description | |
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GaussDistribution ( this random, float mean, float stdDev ) : float |
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GaussRadialDistribution ( this random, float meanRadius, float stdDev ) : System.Vector3 |
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NextColor ( this random ) : Color |
Gets random opaque Color.
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NextColor ( this random, float minBrightness, float maxBrightness ) : Color |
Gets random opaque Color.
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NextColor ( this random, float minBrightness, float maxBrightness, float alpha ) : Color |
Gets random Color.
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NextColor ( this random, float minBrightness, float maxBrightness, float minAlpha, float maxAlpha ) : Color |
Gets random Color.
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NextColor4 ( this random ) : Color4 |
Gets random opaque Color.
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NextDouble ( this random, double min, double max ) : double |
Gets random
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NextFloat ( this random, float min, float max ) : float |
Gets random
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NextLong ( this random ) : long |
Gets random
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NextLong ( this random, long min, long max ) : long |
Gets random
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NextPoint ( this random, System.Point min, System.Point max ) : System.Point |
Gets random Point.
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NextTime ( this random, System.TimeSpan min, System.TimeSpan max ) : System.TimeSpan |
Gets random System.TimeSpan.
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NextVector2 ( this random, System.Vector2 min, System.Vector2 max ) : System.Vector2 |
Gets random Vector2 within range.
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NextVector3 ( this random, System.Vector3 min, System.Vector3 max ) : System.Vector3 |
Gets random Vector3 within range.
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NextVector3OnSphere ( this random ) : System.Vector3 |
Gets random Vector3 on sphere.
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NextVector4 ( this random, System.Vector4 min, System.Vector4 max ) : System.Vector4 |
Gets random Vector4 within range.
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UniformRadialDistribution ( this random, float interiorRadius, float exteriorRadius ) : System.Vector3 |
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public static GaussDistribution ( this random, float mean, float stdDev ) : float | ||
random | this | |
mean | float | |
stdDev | float | |
return | float |
public static GaussRadialDistribution ( this random, float meanRadius, float stdDev ) : System.Vector3 | ||
random | this | |
meanRadius | float | |
stdDev | float | |
return | System.Vector3 |
public static NextColor ( this random ) : Color | ||
random | this | Current |
return | Color |
public static NextColor ( this random, float minBrightness, float maxBrightness ) : Color | ||
random | this | Current |
minBrightness | float | Minimum brightness. |
maxBrightness | float | Maximum brightness |
return | Color |
public static NextColor ( this random, float minBrightness, float maxBrightness, float alpha ) : Color | ||
random | this | Current |
minBrightness | float | Minimum brightness. |
maxBrightness | float | Maximum brightness |
alpha | float | Alpha value. |
return | Color |
public static NextColor ( this random, float minBrightness, float maxBrightness, float minAlpha, float maxAlpha ) : Color | ||
random | this | Current |
minBrightness | float | Minimum brightness. |
maxBrightness | float | Maximum brightness |
minAlpha | float | Minimum alpha. |
maxAlpha | float | Maximum alpha. |
return | Color |
public static NextColor4 ( this random ) : Color4 | ||
random | this | Current |
return | Color4 |
public static NextDouble ( this random, double min, double max ) : double | ||
random | this | Current |
min | double | Minimum. |
max | double | Maximum. |
return | double |
public static NextFloat ( this random, float min, float max ) : float | ||
random | this | Current |
min | float | Minimum. |
max | float | Maximum. |
return | float |
public static NextLong ( this random ) : long | ||
random | this | Current |
return | long |
public static NextLong ( this random, long min, long max ) : long | ||
random | this | Current |
min | long | Minimum. |
max | long | Maximum. |
return | long |
public static NextPoint ( this random, System.Point min, System.Point max ) : System.Point | ||
random | this | Current |
min | System.Point | Minimum. |
max | System.Point | Maximum. |
return | System.Point |
public static NextTime ( this random, System.TimeSpan min, System.TimeSpan max ) : System.TimeSpan | ||
random | this | Current |
min | System.TimeSpan | Minimum. |
max | System.TimeSpan | Maximum. |
return | System.TimeSpan |
public static NextVector2 ( this random, System.Vector2 min, System.Vector2 max ) : System.Vector2 | ||
random | this | Current |
min | System.Vector2 | Minimum. |
max | System.Vector2 | Maximum. |
return | System.Vector2 |
public static NextVector3 ( this random, System.Vector3 min, System.Vector3 max ) : System.Vector3 | ||
random | this | Current |
min | System.Vector3 | Minimum. |
max | System.Vector3 | Maximum. |
return | System.Vector3 |
public static NextVector3OnSphere ( this random ) : System.Vector3 | ||
random | this | Current |
return | System.Vector3 |
public static NextVector4 ( this random, System.Vector4 min, System.Vector4 max ) : System.Vector4 | ||
random | this | Current |
min | System.Vector4 | Minimum. |
max | System.Vector4 | Maximum. |
return | System.Vector4 |
public static UniformRadialDistribution ( this random, float interiorRadius, float exteriorRadius ) : System.Vector3 | ||
random | this | |
interiorRadius | float | |
exteriorRadius | float | |
return | System.Vector3 |