C# Class FontEffectsLibSamples.FontEffectsLibSamples

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Show file Open project: GreatMindsRobotics/FontEffectsLib Class Usage Examples

Public Methods

Method Description
FontEffectsLibSamples ( ) : System

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Method Description
allAchievementPanels_SequenceReachedMonitoredState ( ) : void
slidingText_SequenceReachedMonitoredState ( ) : void
statefulFont_StateChanged ( object sender, StateEventArgs e ) : void
titleText2_StateChanged ( object sender, StateEventArgs e ) : void
typingText_CharacterTyped ( object sender, TypingFont e ) : void
typingText_StateChanged ( object sender, StateEventArgs e ) : void

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

FontEffectsLibSamples() public method

public FontEffectsLibSamples ( ) : System
return System

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void