Property | Type | Description | |
---|---|---|---|
_alpha | float | ||
_fadeStep | float | ||
_fadeType | FadingType | ||
_startingAlpha | float | ||
_startingShadowColor | Color | ||
_startingTintColor | Color | ||
_state | FontState | ||
_targetAlpha | float | ||
_targetShadowColor | Color | ||
_targetTintColor | Color |
Method | Description | |
---|---|---|
FadingFont ( |
||
FadingFont ( |
||
FadingFont ( |
||
Reset ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
changeState ( FontState newState ) : void |
Method | Description | |
---|---|---|
adjustColor ( Color &adjustMe, Color target, float alpha ) : void |
public FadingFont ( |
||
font | ||
position | Vector2 | |
tintColor | Color | |
return | System |
public FadingFont ( |
||
font | ||
position | Vector2 | |
startingAlpha | float | |
targetAlpha | float | |
fadeStep | float | |
brightness | float | |
text | String | |
tintColor | Color | |
shadowPosition | Vector2 | |
shadowColor | Color | |
fadingType | FadingType | |
startFading | bool | |
return | System |
public FadingFont ( |
||
font | ||
position | Vector2 | |
startingAlpha | float | |
targetAlpha | float | |
fadeStep | float | |
brightness | float | |
text | String | |
tintColor | Color | |
startFading | bool | |
return | System |
public Update ( |
||
gameTime | ||
return | void |
protected changeState ( FontState newState ) : void | ||
newState | FontState | |
return | void |