Property | Type | Description | |
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BlendData | FSO.Vitaboy.BlendData[] | ||
BoneBindings | FSO.Vitaboy.BoneBinding[] | ||
VertexBuffer | FSO.Vitaboy.Model.VitaboyVertex[] |
Property | Type | Description | |
---|---|---|---|
IndexBuffer | short[] | ||
NumPrimitives | int |
Method | Description | |
---|---|---|
Clone ( ) : |
Clones this mesh.
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Draw ( GraphicsDevice gd ) : void |
Draws this mesh.
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DrawGeometry ( GraphicsDevice gd ) : void | ||
InvalidateMesh ( ) : void | ||
Mesh ( ) : System | ||
Prepare ( |
Transforms the verticies making up this mesh into the designated bone positions.
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Read ( Stream stream ) : void |
Reads a mesh from a stream.
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StoreOnGPU ( GraphicsDevice device ) : void |
public Draw ( GraphicsDevice gd ) : void | ||
gd | GraphicsDevice | A GraphicsDevice instance used for drawing. |
return | void |
public DrawGeometry ( GraphicsDevice gd ) : void | ||
gd | GraphicsDevice | |
return | void |
public Prepare ( |
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bone | The bone to start with. Should always be the ROOT bone. | |
return | void |
public Read ( Stream stream ) : void | ||
stream | Stream | A Stream instance holding a mesh. |
return | void |
public StoreOnGPU ( GraphicsDevice device ) : void | ||
device | GraphicsDevice | |
return | void |
public BoneBinding[],FSO.Vitaboy BoneBindings | ||
return | FSO.Vitaboy.BoneBinding[] |