Method |
Description |
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Contains ( string Path ) : bool |
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Draw ( string Path, Rectangle Bounds, Rectangle Source, Color Color, float Angle, Origin Origin, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( string Path, Vector2 Position, Rectangle Source, Color Color, float Angle, Origin Origin, Vector2 Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( string Path, Vector2 Position, Rectangle Source, Color Color, float Angle, Origin Origin, float Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( this Texture, Batch Batch, Rectangle Bounds, Rectangle Source, Color Color, float Angle, Origin Origin, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( this Texture, Batch Batch, Vector2 Position, Rectangle Source, Color Color, float Angle, Origin Origin, Vector2 Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( this Texture, Batch Batch, Vector2 Position, Rectangle Source, Color Color, float Angle, Origin Origin, float Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( this Texture, Rectangle Bounds, Rectangle Source, Color Color, float Angle, Origin Origin, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( this Texture, Vector2 Position, Rectangle Source, Color Color, float Angle, Origin Origin, Vector2 Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( this Texture, Vector2 Position, Rectangle Source, Color Color, float Angle, Origin Origin, float Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Exists ( string Path ) : bool |
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Get ( string Path ) : Microsoft.Xna.Framework.Graphics.Texture2D |
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Load ( string Path, string rootDir = "" ) : void |
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LoadTextures ( string path ) : void |
Load textures for a given path. |
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Pixel ( Color Color, bool Store = false ) : Texture2D |
Get/Make a 1x1 Colored Pixel |
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Unload ( string Path ) : void |
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