Method | Description | |
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BestAutoAttackTarget ( Unit source, float bonusRange ) : Hero |
Find enemy hero that takes least hits to kill
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ClosestToMouse ( Unit source, float range = 1000 ) : Hero |
Finds target closest to mouse in specified range
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GetLowestHPCreep ( Unit source, float bonusRange ) : Unit |
Checks for lowest health creep in attack range
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HighestHealthPointsTarget ( Unit source, float range ) : Hero |
The highest health points target.
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public static BestAutoAttackTarget ( Unit source, float bonusRange ) : Hero | ||
source | Unit | /// Source hero /// |
bonusRange | float | /// The bonus Range. /// |
return | Hero |
public static ClosestToMouse ( Unit source, float range = 1000 ) : Hero | ||
source | Unit | /// The source. /// |
range | float | /// The range. /// |
return | Hero |
public static GetLowestHPCreep ( Unit source, float bonusRange ) : Unit | ||
source | Unit | /// The source. /// |
bonusRange | float | /// The bonus Range. /// |
return | Unit |
public static HighestHealthPointsTarget ( Unit source, float range ) : Hero | ||
source | Unit | /// The source hero (LocalHero). /// |
range | float | /// The range. /// |
return | Hero |