Property | Type | Description | |
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AbilityToggler | |||
Dictionary | uint>.Dictionary | ||
PositionDictionary | float[]>.Dictionary | ||
SValuesDictionary | uint>.Dictionary |
Method | Description | |
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Add ( string itemName, uint defaultValue, bool enabled = true ) : void |
The add.
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DecreasePriority ( string itemName ) : void |
The decrease priority.
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Draw ( System.Vector2 position, float width, float height, System.Vector2 mouseScreenPosition, MenuItem menuItem ) : void |
The draw.
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GetPriority ( string itemName ) : uint |
The is enabled.
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IncreasePriority ( string itemName ) : void |
The increase priority.
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OnReceiveMessage ( System.Utils message, System.Vector2 cursorPos, MenuItem menuItem ) : bool |
The on receive message.
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PriorityChanger ( List |
Initializes a new instance of the PriorityChanger struct.
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PriorityChanger ( List |
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PriorityChanger ( List |
Initializes a new instance of the PriorityChanger struct.
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Remove ( string itemName ) : void |
The remove.
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SetPriority ( string itemName, uint priorityValue ) : void |
The set priority.
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UpdatePriorities ( ) : void |
The update priorities.
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public Add ( string itemName, uint defaultValue, bool enabled = true ) : void | ||
itemName | string | /// The item name. /// |
defaultValue | uint | /// The default value. /// |
enabled | bool | /// The enabled. /// |
return | void |
public DecreasePriority ( string itemName ) : void | ||
itemName | string | /// The item name. /// |
return | void |
public Draw ( System.Vector2 position, float width, float height, System.Vector2 mouseScreenPosition, MenuItem menuItem ) : void | ||
position | System.Vector2 | /// The position. /// |
width | float | /// The width. /// |
height | float | /// The height. /// |
mouseScreenPosition | System.Vector2 | /// The mouse screen position. /// |
menuItem | MenuItem | /// The menu item. /// |
return | void |
public GetPriority ( string itemName ) : uint | ||
itemName | string | /// The item name. /// |
return | uint |
public IncreasePriority ( string itemName ) : void | ||
itemName | string | /// The item name. /// |
return | void |
public OnReceiveMessage ( System.Utils message, System.Vector2 cursorPos, MenuItem menuItem ) : bool | ||
message | System.Utils | /// The message. /// |
cursorPos | System.Vector2 | /// The cursor position. /// |
menuItem | MenuItem | /// The menu item. /// |
return | bool |
public PriorityChanger ( List |
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itemList | List |
/// The item list. /// |
abilityToggler | /// The ability toggler. /// | |
changerName | string | /// The changer name. /// |
defaultPriority | uint | /// The default Priority. /// |
useAbilityToggler | bool | /// The use ability toggler. /// |
return | System |
public PriorityChanger ( List |
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itemList | List |
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changerName | string | |
useAbilityToggler | bool | |
return | System |
public PriorityChanger ( List |
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itemList | List |
/// The item List. /// |
defaultPriority | uint | /// The default Priority. /// |
changerName | string | /// The changer Name. /// |
useAbilityToggler | bool | /// The use Ability Toggler. /// |
return | System |
public Remove ( string itemName ) : void | ||
itemName | string | /// The item name. /// |
return | void |
public SetPriority ( string itemName, uint priorityValue ) : void | ||
itemName | string | /// The item name. /// |
priorityValue | uint | /// The priority value. /// |
return | void |
public AbilityToggler,Ensage.Common.Menu AbilityToggler | ||
return |