Property | Type | Description | |
---|---|---|---|
globalGameMap | ].MapBlock[ | ||
lockMe | object |
Method | Description | |
---|---|---|
AddToGlobalMap ( |
Add a block to a global map
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GetBlockAtCoordinate ( MapCoordinate coordinate ) : |
Gets a block which is at a particular coordinate. If there is no block marked on the map, it will return an Air block.
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GetBlocksAroundPoint ( MapCoordinate centre, int radius ) : DRObjects.MapBlock[] | ||
GlobalMap ( int size ) : System |
Creates a new global map of a particular size
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public AddToGlobalMap ( |
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block | ||
return | void |
public GetBlockAtCoordinate ( MapCoordinate coordinate ) : |
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coordinate | MapCoordinate | |
return |
public GetBlocksAroundPoint ( MapCoordinate centre, int radius ) : DRObjects.MapBlock[] | ||
centre | MapCoordinate | |
radius | int | |
return | DRObjects.MapBlock[] |