Property | Type | Description | |
---|---|---|---|
blind | System.Boolean | ||
enemy | Enemy | ||
nextChange | float |
Method | Description | |
---|---|---|
Baddie ( Vector2 position, float maxSpeed, Facing facing, |
||
SetDirection ( Direction direction ) : void | ||
UpdatePositionAndFrame ( float elapsedTime, |
public Baddie ( Vector2 position, float maxSpeed, Facing facing, |
||
position | Vector2 | |
maxSpeed | float | |
facing | Facing | |
map | ||
tileSet | ||
return | System |
public SetDirection ( Direction direction ) : void | ||
direction | Direction | |
return | void |
public UpdatePositionAndFrame ( float elapsedTime, |
||
elapsedTime | float | |
viewport | ||
return | void |