Method |
Description |
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CoreGameScreen_LevelCompleteBlackOutComplete ( TowerScreen mode ) : void |
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CoreGameScreen_MoveToMainMenuFadeOutComplete ( TowerScreen mode ) : void |
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CoreGameScreen_ReturnToMainMenuFadeInComplete ( TowerScreen mode ) : void |
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drawNextAtom ( ) : void |
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drawTile ( Tile t ) : void |
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fadeTileIn ( Tile t ) : void |
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findTileMouseIsOver ( ) : Tile |
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initializeLevelTutorials ( ) : void |
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isTutorialForCurrentLevel ( ) : bool |
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model_GameOver ( ) : void |
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model_MachineCreatesAtoms ( IList tilesWithNewAtoms ) : void |
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model_MachineTicks ( int secondsLeft ) : void |
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performPerLevelPostSetup ( ) : void |
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performPerLevelPreSetup ( ) : void |
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reactionComputingThread_DoWork ( object sender, DoWorkEventArgs e ) : void |
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reactionComputingThread_RunWorkerCompleted ( object sender, RunWorkerCompletedEventArgs e ) : void |
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removeDeadSprites ( ) : void |
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removeDeadText ( ) : void |
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removeOldSprites ( ) : void |
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tutorialPanel_FadeOutComplete ( ) : void |
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undoColourOperationsOnFadedInTiles ( ) : void |
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updateAtomsLeftOrPointsCounter ( ) : void |
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