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DarkEmu_GameServer
Silkroad.Item_
C# Class DarkEmu_GameServer.Silkroad.Item_
Show file
Open project: CarlosX/DarkEmu
Class Usage Examples
Public Properties
Property
Type
Description
ABSORB_INC
double
ATTACK_DISTANCE
float
CLASS_A
byte
CLASS_B
byte
CLASS_C
byte
GENDER
byte
ITEM_MALL
byte
ITEM_TYPE
uint
ITEM_TYPE_NAME
string
LV_REQ
byte
MAGATK_INC
double
MAGDEF_INC
double
MAGDEF_MAX
double
MAGDEF_MIN
double
MAX_ABSORB
double
MAX_AMAG_REINFORCE
float
MAX_APHYS_REINFORCE
float
MAX_ATTACK_RATING
float
MAX_BLOCK
float
MAX_CRITICAL
float
MAX_DURA
float
MAX_HMAGATK
double
MAX_HMAG_REINFORCE
float
MAX_HPHYATK
double
MAX_HPHYS_REINFORCE
float
MAX_LMAGATK
double
MAX_LMAG_REINFORCE
float
MAX_LPHYATK
double
MAX_LPHYS_REINFORCE
float
MAX_PARRY
float
MAX_PHYSDEF
double
MAX_POSSES
int
MAX_REPAIR
ushort
MAX_STACK
ushort
MIN_ABSORB
double
MIN_AMAG_REINFORCE
float
MIN_APHYS_REINFORCE
float
MIN_ATTACK_RATING
float
MIN_BLOCK
float
MIN_CRITICAL
float
MIN_DURA
float
MIN_HMAGATK
double
MIN_HMAG_REINFORCE
float
MIN_HPHYATK
double
MIN_HPHYS_REINFORCE
float
MIN_LMAGATK
double
MIN_LMAG_REINFORCE
float
MIN_LPHYATK
double
MIN_LPHYS_REINFORCE
float
MIN_PARRY
float
MIN_PHYSDEF
double
MIN_REPAIR
ushort
PHYATK_INC
double
PHYSDEF_INC
double
RACE
byte
REQ1
int
REQ1_LV
byte
REQ2
int
REQ2_LV
byte
REQ3
int
REQ3_LV
byte
SELL_PRICE
ulong
SHOP_PRICE
ulong
STORE_PRICE
ulong
USE_TIME
int
USE_TIME2
int
USE_TIME3
int
USE_TIME4
int
Property Details
ABSORB_INC
public property
public
double
ABSORB_INC
return
double
ATTACK_DISTANCE
public property
public
float
ATTACK_DISTANCE
return
float
CLASS_A
public property
public
byte
CLASS_A
return
byte
CLASS_B
public property
public
byte
CLASS_B
return
byte
CLASS_C
public property
public
byte
CLASS_C
return
byte
GENDER
public property
public
byte
GENDER
return
byte
ITEM_MALL
public property
public
byte
ITEM_MALL
return
byte
ITEM_TYPE
public property
public
uint
ITEM_TYPE
return
uint
ITEM_TYPE_NAME
public property
public
string
ITEM_TYPE_NAME
return
string
LV_REQ
public property
public
byte
LV_REQ
return
byte
MAGATK_INC
public property
public
double
MAGATK_INC
return
double
MAGDEF_INC
public property
public
double
MAGDEF_INC
return
double
MAGDEF_MAX
public property
public
double
MAGDEF_MAX
return
double
MAGDEF_MIN
public property
public
double
MAGDEF_MIN
return
double
MAX_ABSORB
public property
public
double
MAX_ABSORB
return
double
MAX_AMAG_REINFORCE
public property
public
float
MAX_AMAG_REINFORCE
return
float
MAX_APHYS_REINFORCE
public property
public
float
MAX_APHYS_REINFORCE
return
float
MAX_ATTACK_RATING
public property
public
float
MAX_ATTACK_RATING
return
float
MAX_BLOCK
public property
public
float
MAX_BLOCK
return
float
MAX_CRITICAL
public property
public
float
MAX_CRITICAL
return
float
MAX_DURA
public property
public
float
MAX_DURA
return
float
MAX_HMAGATK
public property
public
double
MAX_HMAGATK
return
double
MAX_HMAG_REINFORCE
public property
public
float
MAX_HMAG_REINFORCE
return
float
MAX_HPHYATK
public property
public
double
MAX_HPHYATK
return
double
MAX_HPHYS_REINFORCE
public property
public
float
MAX_HPHYS_REINFORCE
return
float
MAX_LMAGATK
public property
public
double
MAX_LMAGATK
return
double
MAX_LMAG_REINFORCE
public property
public
float
MAX_LMAG_REINFORCE
return
float
MAX_LPHYATK
public property
public
double
MAX_LPHYATK
return
double
MAX_LPHYS_REINFORCE
public property
public
float
MAX_LPHYS_REINFORCE
return
float
MAX_PARRY
public property
public
float
MAX_PARRY
return
float
MAX_PHYSDEF
public property
public
double
MAX_PHYSDEF
return
double
MAX_POSSES
public property
public
int
MAX_POSSES
return
int
MAX_REPAIR
public property
public
ushort
MAX_REPAIR
return
ushort
MAX_STACK
public property
public
ushort
MAX_STACK
return
ushort
MIN_ABSORB
public property
public
double
MIN_ABSORB
return
double
MIN_AMAG_REINFORCE
public property
public
float
MIN_AMAG_REINFORCE
return
float
MIN_APHYS_REINFORCE
public property
public
float
MIN_APHYS_REINFORCE
return
float
MIN_ATTACK_RATING
public property
public
float
MIN_ATTACK_RATING
return
float
MIN_BLOCK
public property
public
float
MIN_BLOCK
return
float
MIN_CRITICAL
public property
public
float
MIN_CRITICAL
return
float
MIN_DURA
public property
public
float
MIN_DURA
return
float
MIN_HMAGATK
public property
public
double
MIN_HMAGATK
return
double
MIN_HMAG_REINFORCE
public property
public
float
MIN_HMAG_REINFORCE
return
float
MIN_HPHYATK
public property
public
double
MIN_HPHYATK
return
double
MIN_HPHYS_REINFORCE
public property
public
float
MIN_HPHYS_REINFORCE
return
float
MIN_LMAGATK
public property
public
double
MIN_LMAGATK
return
double
MIN_LMAG_REINFORCE
public property
public
float
MIN_LMAG_REINFORCE
return
float
MIN_LPHYATK
public property
public
double
MIN_LPHYATK
return
double
MIN_LPHYS_REINFORCE
public property
public
float
MIN_LPHYS_REINFORCE
return
float
MIN_PARRY
public property
public
float
MIN_PARRY
return
float
MIN_PHYSDEF
public property
public
double
MIN_PHYSDEF
return
double
MIN_REPAIR
public property
public
ushort
MIN_REPAIR
return
ushort
PHYATK_INC
public property
public
double
PHYATK_INC
return
double
PHYSDEF_INC
public property
public
double
PHYSDEF_INC
return
double
RACE
public property
public
byte
RACE
return
byte
REQ1
public property
public
int
REQ1
return
int
REQ1_LV
public property
public
byte
REQ1_LV
return
byte
REQ2
public property
public
int
REQ2
return
int
REQ2_LV
public property
public
byte
REQ2_LV
return
byte
REQ3
public property
public
int
REQ3
return
int
REQ3_LV
public property
public
byte
REQ3_LV
return
byte
SELL_PRICE
public property
public
ulong
SELL_PRICE
return
ulong
SHOP_PRICE
public property
public
ulong
SHOP_PRICE
return
ulong
STORE_PRICE
public property
public
ulong
STORE_PRICE
return
ulong
USE_TIME
public property
public
int
USE_TIME
return
int
USE_TIME2
public property
public
int
USE_TIME2
return
int
USE_TIME3
public property
public
int
USE_TIME3
return
int
USE_TIME4
public property
public
int
USE_TIME4
return
int