C# Class DarkEmu_GameServer.Silkroad.Item_

Show file Open project: CarlosX/DarkEmu Class Usage Examples

Public Properties

Property Type Description
ABSORB_INC double
ATTACK_DISTANCE float
CLASS_A byte
CLASS_B byte
CLASS_C byte
GENDER byte
ITEM_MALL byte
ITEM_TYPE uint
ITEM_TYPE_NAME string
LV_REQ byte
MAGATK_INC double
MAGDEF_INC double
MAGDEF_MAX double
MAGDEF_MIN double
MAX_ABSORB double
MAX_AMAG_REINFORCE float
MAX_APHYS_REINFORCE float
MAX_ATTACK_RATING float
MAX_BLOCK float
MAX_CRITICAL float
MAX_DURA float
MAX_HMAGATK double
MAX_HMAG_REINFORCE float
MAX_HPHYATK double
MAX_HPHYS_REINFORCE float
MAX_LMAGATK double
MAX_LMAG_REINFORCE float
MAX_LPHYATK double
MAX_LPHYS_REINFORCE float
MAX_PARRY float
MAX_PHYSDEF double
MAX_POSSES int
MAX_REPAIR ushort
MAX_STACK ushort
MIN_ABSORB double
MIN_AMAG_REINFORCE float
MIN_APHYS_REINFORCE float
MIN_ATTACK_RATING float
MIN_BLOCK float
MIN_CRITICAL float
MIN_DURA float
MIN_HMAGATK double
MIN_HMAG_REINFORCE float
MIN_HPHYATK double
MIN_HPHYS_REINFORCE float
MIN_LMAGATK double
MIN_LMAG_REINFORCE float
MIN_LPHYATK double
MIN_LPHYS_REINFORCE float
MIN_PARRY float
MIN_PHYSDEF double
MIN_REPAIR ushort
PHYATK_INC double
PHYSDEF_INC double
RACE byte
REQ1 int
REQ1_LV byte
REQ2 int
REQ2_LV byte
REQ3 int
REQ3_LV byte
SELL_PRICE ulong
SHOP_PRICE ulong
STORE_PRICE ulong
USE_TIME int
USE_TIME2 int
USE_TIME3 int
USE_TIME4 int

Property Details

ABSORB_INC public property

public double ABSORB_INC
return double

ATTACK_DISTANCE public property

public float ATTACK_DISTANCE
return float

CLASS_A public property

public byte CLASS_A
return byte

CLASS_B public property

public byte CLASS_B
return byte

CLASS_C public property

public byte CLASS_C
return byte

GENDER public property

public byte GENDER
return byte

ITEM_MALL public property

public byte ITEM_MALL
return byte

ITEM_TYPE public property

public uint ITEM_TYPE
return uint

ITEM_TYPE_NAME public property

public string ITEM_TYPE_NAME
return string

LV_REQ public property

public byte LV_REQ
return byte

MAGATK_INC public property

public double MAGATK_INC
return double

MAGDEF_INC public property

public double MAGDEF_INC
return double

MAGDEF_MAX public property

public double MAGDEF_MAX
return double

MAGDEF_MIN public property

public double MAGDEF_MIN
return double

MAX_ABSORB public property

public double MAX_ABSORB
return double

MAX_AMAG_REINFORCE public property

public float MAX_AMAG_REINFORCE
return float

MAX_APHYS_REINFORCE public property

public float MAX_APHYS_REINFORCE
return float

MAX_ATTACK_RATING public property

public float MAX_ATTACK_RATING
return float

MAX_BLOCK public property

public float MAX_BLOCK
return float

MAX_CRITICAL public property

public float MAX_CRITICAL
return float

MAX_DURA public property

public float MAX_DURA
return float

MAX_HMAGATK public property

public double MAX_HMAGATK
return double

MAX_HMAG_REINFORCE public property

public float MAX_HMAG_REINFORCE
return float

MAX_HPHYATK public property

public double MAX_HPHYATK
return double

MAX_HPHYS_REINFORCE public property

public float MAX_HPHYS_REINFORCE
return float

MAX_LMAGATK public property

public double MAX_LMAGATK
return double

MAX_LMAG_REINFORCE public property

public float MAX_LMAG_REINFORCE
return float

MAX_LPHYATK public property

public double MAX_LPHYATK
return double

MAX_LPHYS_REINFORCE public property

public float MAX_LPHYS_REINFORCE
return float

MAX_PARRY public property

public float MAX_PARRY
return float

MAX_PHYSDEF public property

public double MAX_PHYSDEF
return double

MAX_POSSES public property

public int MAX_POSSES
return int

MAX_REPAIR public property

public ushort MAX_REPAIR
return ushort

MAX_STACK public property

public ushort MAX_STACK
return ushort

MIN_ABSORB public property

public double MIN_ABSORB
return double

MIN_AMAG_REINFORCE public property

public float MIN_AMAG_REINFORCE
return float

MIN_APHYS_REINFORCE public property

public float MIN_APHYS_REINFORCE
return float

MIN_ATTACK_RATING public property

public float MIN_ATTACK_RATING
return float

MIN_BLOCK public property

public float MIN_BLOCK
return float

MIN_CRITICAL public property

public float MIN_CRITICAL
return float

MIN_DURA public property

public float MIN_DURA
return float

MIN_HMAGATK public property

public double MIN_HMAGATK
return double

MIN_HMAG_REINFORCE public property

public float MIN_HMAG_REINFORCE
return float

MIN_HPHYATK public property

public double MIN_HPHYATK
return double

MIN_HPHYS_REINFORCE public property

public float MIN_HPHYS_REINFORCE
return float

MIN_LMAGATK public property

public double MIN_LMAGATK
return double

MIN_LMAG_REINFORCE public property

public float MIN_LMAG_REINFORCE
return float

MIN_LPHYATK public property

public double MIN_LPHYATK
return double

MIN_LPHYS_REINFORCE public property

public float MIN_LPHYS_REINFORCE
return float

MIN_PARRY public property

public float MIN_PARRY
return float

MIN_PHYSDEF public property

public double MIN_PHYSDEF
return double

MIN_REPAIR public property

public ushort MIN_REPAIR
return ushort

PHYATK_INC public property

public double PHYATK_INC
return double

PHYSDEF_INC public property

public double PHYSDEF_INC
return double

RACE public property

public byte RACE
return byte

REQ1 public property

public int REQ1
return int

REQ1_LV public property

public byte REQ1_LV
return byte

REQ2 public property

public int REQ2
return int

REQ2_LV public property

public byte REQ2_LV
return byte

REQ3 public property

public int REQ3
return int

REQ3_LV public property

public byte REQ3_LV
return byte

SELL_PRICE public property

public ulong SELL_PRICE
return ulong

SHOP_PRICE public property

public ulong SHOP_PRICE
return ulong

STORE_PRICE public property

public ulong STORE_PRICE
return ulong

USE_TIME public property

public int USE_TIME
return int

USE_TIME2 public property

public int USE_TIME2
return int

USE_TIME3 public property

public int USE_TIME3
return int

USE_TIME4 public property

public int USE_TIME4
return int