Method | Description | |
---|---|---|
ApplyAngularImpulse ( float force ) : void | ||
ApplyImpulse ( Vector2 direction, Vector2 acceleration ) : void | ||
BossPart ( DnK gameRef, |
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Clone ( ) : object | ||
DestroyTurret ( Turret turret, BaseBullet bullet ) : void | ||
DisplayHpSwitch ( ) : void | ||
Draw ( |
||
GenerateStructure ( ) : void | ||
GetArea ( ) : float | ||
GetTurrets ( ) : List |
||
Initialize ( ) : void | ||
Intersects ( System.Entity entity ) : bool | ||
IterateStructure ( int iterationNumber = 1 ) : void | ||
TakeDamage ( float damage ) : void | ||
Update ( |
Method | Description | |
---|---|---|
LoadContent ( ) : void |
Method | Description | |
---|---|---|
AddBullet ( bool clear ) : void | ||
ComputeCollisionBoxes ( ) : void | ||
GenerateTurrets ( ) : void | ||
HandleBehaviour ( |
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ParticleExplosion ( Vector2 position ) : void | ||
Split ( |
public ApplyAngularImpulse ( float force ) : void | ||
force | float | |
return | void |
public ApplyImpulse ( Vector2 direction, Vector2 acceleration ) : void | ||
direction | Vector2 | |
acceleration | Vector2 | |
return | void |
public BossPart ( DnK gameRef, |
||
gameRef | DnK | |
bossRef | ||
playerList | List |
|
moverManager | ||
bulletPatterns | List |
|
color | Color | |
initialHealth | float | |
iteration | int | |
step | float | |
turrets | List |
|
polygonShape | ||
mainPart | bool | |
return | System |
public DestroyTurret ( Turret turret, BaseBullet bullet ) : void | ||
turret | Turret | |
bullet | BaseBullet | |
return | void |
public Draw ( |
||
gameTime | ||
viewMatrix | Matrix | |
return | void |
public Intersects ( System.Entity entity ) : bool | ||
entity | System.Entity | |
return | bool |
public IterateStructure ( int iterationNumber = 1 ) : void | ||
iterationNumber | int | |
return | void |
public Update ( |
||
gameTime | ||
return | void |