Method | Description | |
---|---|---|
BackgroundObject ( |
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Draw ( GraphicsDevice device, Matrix camera ) : void | ||
Update ( |
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reloadNonSerializedAssets ( ) : void |
public BackgroundObject ( |
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myWorld | ||
myScrollingWorld | ||
myDisplayTextureName | string | |
myPosition | Vector2 | |
return | System |
public Draw ( GraphicsDevice device, Matrix camera ) : void | ||
device | GraphicsDevice | |
camera | Matrix | |
return | void |
public Update ( |
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world | ||
dt | float | |
return | void |