Property | Type | Description | |
---|---|---|---|
Missiles |
Property | Type | Description | |
---|---|---|---|
DrawMissiles | void | ||
DrawNodes | void | ||
NextNodes | List |
||
Siblings | Node>.Dictionary |
Method | Description | |
---|---|---|
AddTower ( |
||
CreateInstance ( ) : void | ||
Draw ( |
||
GetTowers ( ) : List |
||
NodeMap ( ) : System.Collections.Generic | ||
SetNode ( |
||
Update ( |
||
UpdateSiblings ( ) : void | ||
this ( int x, int y ) : |
Method | Description | |
---|---|---|
DrawMissiles ( |
||
DrawNodes ( |
||
NextNodes ( int x, int y ) : List |
||
Siblings ( int x, int y ) : Node>.Dictionary |
public AddTower ( |
||
tower | ||
x | int | |
y | int | |
return | void |
public Draw ( |
||
batch | ||
return | void |
public NodeMap ( ) : System.Collections.Generic | ||
return | System.Collections.Generic |
public SetNode ( |
||
node | ||
x | int | |
y | int | |
return | void |
public Update ( |
||
gameTime | ||
return | void |
public this ( int x, int y ) : |
||
x | int | |
y | int | |
return |