C# Class ComponentFactory.Krypton.Ribbon.RepeatButtonController

Generate click events whilst mouse pressed.
Inheritance: ComponentFactory.Krypton.Toolkit.GlobalId, IMouseController
Show file Open project: Cocotteseb/Krypton Class Usage Examples

Private Properties

Property Type Description
OnRepeatTick void

Public Methods

Method Description
DoubleClick ( Point pt ) : void

Left mouse button double click.

MouseDown ( Control c, Point pt, MouseButtons button ) : bool

Mouse button has been pressed in the view.

MouseEnter ( Control c ) : void

Mouse has entered the view.

MouseLeave ( Control c, ViewBase next ) : void

Mouse has left the view.

MouseMove ( Control c, Point pt ) : void

Mouse has moved inside the view.

MouseUp ( Control c, Point pt, MouseButtons button ) : void

Mouse button has been released in the view.

PerformNeedPaint ( bool needLayout ) : void

Fires the NeedPaint event.

RepeatButtonController ( KryptonRibbon ribbon, ViewBase target, NeedPaintHandler needPaint ) : System

Initialize a new instance of the RepeatButtonController class.

Protected Methods

Method Description
OnClick ( MouseEventArgs e ) : void

Raises the Click event.

OnNeedPaint ( bool needLayout ) : void

Raises the NeedPaint event.

UpdateTargetState ( Control c ) : void

Set the correct visual state of the target.

UpdateTargetState ( Point pt ) : void

Set the correct visual state of the target.

Private Methods

Method Description
OnRepeatTick ( object sender, EventArgs e ) : void

Method Details

DoubleClick() public method

Left mouse button double click.
public DoubleClick ( Point pt ) : void
pt Point Mouse position relative to control.
return void

MouseDown() public method

Mouse button has been pressed in the view.
public MouseDown ( Control c, Point pt, MouseButtons button ) : bool
c System.Windows.Forms.Control Reference to the source control instance.
pt Point Mouse position relative to control.
button MouseButtons Mouse button pressed down.
return bool

MouseEnter() public method

Mouse has entered the view.
public MouseEnter ( Control c ) : void
c System.Windows.Forms.Control Reference to the source control instance.
return void

MouseLeave() public method

Mouse has left the view.
public MouseLeave ( Control c, ViewBase next ) : void
c System.Windows.Forms.Control Reference to the source control instance.
next ViewBase Reference to view that is next to have the mouse.
return void

MouseMove() public method

Mouse has moved inside the view.
public MouseMove ( Control c, Point pt ) : void
c System.Windows.Forms.Control Reference to the source control instance.
pt Point Mouse position relative to control.
return void

MouseUp() public method

Mouse button has been released in the view.
public MouseUp ( Control c, Point pt, MouseButtons button ) : void
c System.Windows.Forms.Control Reference to the source control instance.
pt Point Mouse position relative to control.
button MouseButtons Mouse button released.
return void

OnClick() protected method

Raises the Click event.
protected OnClick ( MouseEventArgs e ) : void
e MouseEventArgs A MouseEventArgs containing the event data.
return void

OnNeedPaint() protected method

Raises the NeedPaint event.
protected OnNeedPaint ( bool needLayout ) : void
needLayout bool Does the palette change require a layout.
return void

PerformNeedPaint() public method

Fires the NeedPaint event.
public PerformNeedPaint ( bool needLayout ) : void
needLayout bool Does the palette change require a layout.
return void

RepeatButtonController() public method

Initialize a new instance of the RepeatButtonController class.
public RepeatButtonController ( KryptonRibbon ribbon, ViewBase target, NeedPaintHandler needPaint ) : System
ribbon KryptonRibbon Reference to owning control.
target ViewBase Target for state changes.
needPaint NeedPaintHandler Delegate for notifying paint requests.
return System

UpdateTargetState() protected method

Set the correct visual state of the target.
protected UpdateTargetState ( Control c ) : void
c System.Windows.Forms.Control Owning control.
return void

UpdateTargetState() protected method

Set the correct visual state of the target.
protected UpdateTargetState ( Point pt ) : void
pt Point Mouse point.
return void