Method | Description | |
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Import ( |
Method | Description | |
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CreateAbsoluteTransform ( |
Traverses the node hierarchy up from a geometry node to accumulate all transformations of the geometry instance.
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CreateAbsoluteTransformFromSkeleton ( |
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CreateNodeTransform ( |
Looks for transformation elements (matrix, rotate, scale, translate, lookat) within a node and creates a transform matrix from it. If no transformations are found Identity is returned. skew transformations are not supported right now |
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GetMeshId ( |
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GetMeshLibKey ( |
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GetParentJoint ( |
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GetVisualScene ( |
Gets the visual scene node (<visual_scene>) from a scene node (<scene>). For this the instance_visual_scene element is processed to look up the actual visual scene id.
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ImportMeshInstances ( |
public Import ( |
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xmlRoot | ||
model | ColladaModel | |
return | void |