Property | Type | Description | |
---|---|---|---|
canMove | bool |
Property | Type | Description | |
---|---|---|---|
_health | uint | ||
anim | |||
healthDisplay | |||
rb | |||
saber | |||
saberCont |
Property | Type | Description | |
---|---|---|---|
IsOpponent | bool | ||
IsValidAttack | bool |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
OnTriggerEnter ( |
||
ResetLife ( ) : void | ||
TakeDamage ( uint amount ) : uint | ||
attack ( |
||
die ( ) : void | ||
finishAttack ( ) : void | ||
initiateAttack ( ) : void | ||
initiateBlock ( ) : void | ||
move ( float forwardback, float leftright, float vertical ) : void | ||
startMove ( ) : void | ||
turn ( float x, float y ) : void |
Method | Description | |
---|---|---|
IsOpponent ( |
||
IsValidAttack ( |
public OnTriggerEnter ( |
||
other | ||
return | void |
public abstract TakeDamage ( uint amount ) : uint | ||
amount | uint | |
return | uint |
public abstract move ( float forwardback, float leftright, float vertical ) : void | ||
forwardback | float | |
leftright | float | |
vertical | float | |
return | void |
public abstract turn ( float x, float y ) : void | ||
x | float | |
y | float | |
return | void |
protected TextMesh,UnityEngine healthDisplay | ||
return |