Property | Type | Description | |
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IsTeleporting | bool | ||
Textures | List |
Property | Type | Description | |
---|---|---|---|
PredictionTime | System.DateTime | ||
meshLayer | CellAO.Core.Textures.MeshLayers | ||
spinDirection | SpinOrStrafeDirections |
Method | Description | |
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Coordinates ( ) : Coordinate |
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Coordinates ( Coordinate position ) : void | ||
Coordinates ( Vector position ) : void | ||
Coordinates ( SmokeLounge.AOtomation.Messaging.GameData.Vector3 position ) : void | ||
Dynel ( SmokeLounge.AOtomation.Messaging.GameData.Identity parent, SmokeLounge.AOtomation.Messaging.GameData.Identity id ) : System |
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InPlayfield ( SmokeLounge.AOtomation.Messaging.GameData.Identity identity ) : bool |
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Read ( ) : bool |
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Save ( ) : void |
Wrapper for this.Write()
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Send ( SmokeLounge.AOtomation.Messaging.Messages.MessageBody messageBody ) : void |
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Send ( SmokeLounge.AOtomation.Messaging.Messages.MessageBody messageBody, bool announceToPlayfield ) : void |
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Send ( SmokeLounge.AOtomation.Messaging.Messages.SystemMessage message ) : void |
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SendChangedStats ( ) : void |
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Teleport ( Coordinate destination, IQuaternion heading, SmokeLounge.AOtomation.Messaging.GameData.Identity playfield ) : void |
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Write ( ) : bool |
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WriteStats ( ) : void |
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Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
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calculateTurnArcAngle ( ) : double |
Calculate Turnangle
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Method | Description | |
---|---|---|
calculateTurnTime ( ) : double |
Calculate Turn time
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public Coordinates ( Coordinate position ) : void | ||
position | Coordinate | |
return | void |
public Coordinates ( Vector position ) : void | ||
position | Vector | |
return | void |
public Coordinates ( SmokeLounge.AOtomation.Messaging.GameData.Vector3 position ) : void | ||
position | SmokeLounge.AOtomation.Messaging.GameData.Vector3 | |
return | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | /// |
return | void |
public Dynel ( SmokeLounge.AOtomation.Messaging.GameData.Identity parent, SmokeLounge.AOtomation.Messaging.GameData.Identity id ) : System | ||
parent | SmokeLounge.AOtomation.Messaging.GameData.Identity | |
id | SmokeLounge.AOtomation.Messaging.GameData.Identity | /// |
return | System |
public InPlayfield ( SmokeLounge.AOtomation.Messaging.GameData.Identity identity ) : bool | ||
identity | SmokeLounge.AOtomation.Messaging.GameData.Identity | /// |
return | bool |
public Send ( SmokeLounge.AOtomation.Messaging.Messages.MessageBody messageBody ) : void | ||
messageBody | SmokeLounge.AOtomation.Messaging.Messages.MessageBody | /// |
return | void |
public Send ( SmokeLounge.AOtomation.Messaging.Messages.MessageBody messageBody, bool announceToPlayfield ) : void | ||
messageBody | SmokeLounge.AOtomation.Messaging.Messages.MessageBody | /// |
announceToPlayfield | bool | /// |
return | void |
public Send ( SmokeLounge.AOtomation.Messaging.Messages.SystemMessage message ) : void | ||
message | SmokeLounge.AOtomation.Messaging.Messages.SystemMessage | /// |
return | void |
public Teleport ( Coordinate destination, IQuaternion heading, SmokeLounge.AOtomation.Messaging.GameData.Identity playfield ) : void | ||
destination | Coordinate | /// |
heading | IQuaternion | /// |
playfield | SmokeLounge.AOtomation.Messaging.GameData.Identity | /// |
return | void |
protected MeshLayers,CellAO.Core.Textures meshLayer | ||
return | CellAO.Core.Textures.MeshLayers |