Property | Type | Description | |
---|---|---|---|
Big_used | bool | ||
x | int | ||
y | int |
Property | Type | Description | |
---|---|---|---|
player | Image[] |
Method | Description | |
---|---|---|
Player ( string type, Image img, Image img_lh, Image img_rh, Image img_left, Image img_left_lh, Image img_left_rh, Image img_right, Image img_right_lh, Image img_right_rh, Image im_idle_1, Image im_idle_2, Image im_idle_3 ) : System | ||
draw ( |
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drawHead ( |
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drawLeft ( |
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drawRight ( |
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getHurt ( int damage ) : void | ||
isHit ( int sector ) : bool | ||
update ( int sector ) : void |
public Player ( string type, Image img, Image img_lh, Image img_rh, Image img_left, Image img_left_lh, Image img_left_rh, Image img_right, Image img_right_lh, Image img_right_rh, Image im_idle_1, Image im_idle_2, Image im_idle_3 ) : System | ||
type | string | |
img | Image | |
img_lh | Image | |
img_rh | Image | |
img_left | Image | |
img_left_lh | Image | |
img_left_rh | Image | |
img_right | Image | |
img_right_lh | Image | |
img_right_rh | Image | |
im_idle_1 | Image | |
im_idle_2 | Image | |
im_idle_3 | Image | |
return | System |
public draw ( |
||
g | ||
state | int | |
return | void |
public drawHead ( |
||
g | ||
return | void |
public drawLeft ( |
||
g | ||
px | int | |
py | int | |
return | void |
public drawRight ( |
||
g | ||
px | int | |
py | int | |
return | void |