Method | Description | |
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BuyItems ( GameState gameState, PlayerState playerstate ) : void | ||
OnAriveAtShop ( ) : void | ||
OnArriveAtRegion ( |
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OnBeginDraw ( |
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OnBuffGain ( Obj_AI_Base sender, Obj_AI_BaseBuffGainEventArgs args ) : void | ||
OnBuffLose ( Obj_AI_Base sender, Obj_AI_BaseBuffLoseEventArgs args ) : void | ||
OnDamage ( AttackableUnit sender, AttackableUnitDamageEventArgs args ) : void | ||
OnDeath ( Obj_AI_Base sender, OnHeroDeathEventArgs args ) : void | ||
OnDraw ( |
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OnEndDraw ( |
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OnGameEnd ( GameEndEventArgs args ) : void | ||
OnGameTick ( |
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OnGameUpdate ( |
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OnGameUpdateBase ( |
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OnGateDown ( ) : void |
Called when the gate is down (will be called when the addon is reloaded!)
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OnIssueOrder ( Obj_AI_Base sender, PlayerIssueOrderEventArgs eventArgs ) : void | ||
OnIssueOrderBase ( Obj_AI_Base sender, PlayerIssueOrderEventArgs eventArgs ) : void | ||
OnLevelUp ( Obj_AI_Base sender, Obj_AI_BaseLevelUpEventArgs args ) : void | ||
OnSpawn ( Obj_AI_Base sender ) : void | ||
OnSurrender ( Obj_AI_Base sender, Obj_AI_BaseSurrenderVoteEventArgs args ) : void |
Method | Description | |
---|---|---|
ChampionPlugin ( ) : System | ||
OnAllyFinishing ( ) : void | ||
OnAllyGrouping ( ) : void | ||
OnEnemyFinishing ( ) : void | ||
OnEnemyGrouping ( ) : void | ||
OnGameStart ( ) : void | ||
OnJungleSpawning ( ) : void | ||
OnLaning ( ) : void | ||
OnMinionContact ( ) : void | ||
OnMinionsSpawning ( ) : void | ||
OnPlayerLaneChanged ( Lane value ) : void |
public abstract BuyItems ( GameState gameState, PlayerState playerstate ) : void | ||
gameState | GameState | |
playerstate | PlayerState | |
return | void |
public OnArriveAtRegion ( |
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prevoiusRegion | ||
currentRegion | ||
return | void |
public OnBeginDraw ( |
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args | ||
return | void |
public OnBuffGain ( Obj_AI_Base sender, Obj_AI_BaseBuffGainEventArgs args ) : void | ||
sender | Obj_AI_Base | |
args | Obj_AI_BaseBuffGainEventArgs | |
return | void |
public OnBuffLose ( Obj_AI_Base sender, Obj_AI_BaseBuffLoseEventArgs args ) : void | ||
sender | Obj_AI_Base | |
args | Obj_AI_BaseBuffLoseEventArgs | |
return | void |
public OnDamage ( AttackableUnit sender, AttackableUnitDamageEventArgs args ) : void | ||
sender | AttackableUnit | |
args | AttackableUnitDamageEventArgs | |
return | void |
public OnDeath ( Obj_AI_Base sender, OnHeroDeathEventArgs args ) : void | ||
sender | Obj_AI_Base | |
args | OnHeroDeathEventArgs | |
return | void |
public abstract OnDraw ( |
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args | ||
return | void |
public OnEndDraw ( |
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args | ||
return | void |
public abstract OnGameEnd ( GameEndEventArgs args ) : void | ||
args | GameEndEventArgs | |
return | void |
public OnGameTick ( |
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args | ||
return | void |
public abstract OnGameUpdate ( |
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args | ||
return | void |
public OnGameUpdateBase ( |
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args | ||
return | void |
public OnIssueOrder ( Obj_AI_Base sender, PlayerIssueOrderEventArgs eventArgs ) : void | ||
sender | Obj_AI_Base | |
eventArgs | PlayerIssueOrderEventArgs | |
return | void |
public OnIssueOrderBase ( Obj_AI_Base sender, PlayerIssueOrderEventArgs eventArgs ) : void | ||
sender | Obj_AI_Base | |
eventArgs | PlayerIssueOrderEventArgs | |
return | void |
public OnLevelUp ( Obj_AI_Base sender, Obj_AI_BaseLevelUpEventArgs args ) : void | ||
sender | Obj_AI_Base | |
args | Obj_AI_BaseLevelUpEventArgs | |
return | void |
protected OnPlayerLaneChanged ( Lane value ) : void | ||
value | Lane | |
return | void |
public OnSurrender ( Obj_AI_Base sender, Obj_AI_BaseSurrenderVoteEventArgs args ) : void | ||
sender | Obj_AI_Base | |
args | Obj_AI_BaseSurrenderVoteEventArgs | |
return | void |