C# Class CSharpGL.SceneObject

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Private Properties

Property Type Description
Dispose void
System System.Collections.IEnumerator

Public Methods

Method Description
Dispose ( ) : void

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

GetEnumerator ( ) : IEnumerator

enumerates self and all children objects recursively.

Render ( RenderEventArgs arg ) : void

Occurs before this object and all of its children's rendering.

Occurs before this object and all of its children's rendering.

Private Methods

Method Description
Dispose ( bool disposing ) : void

Dispose managed and unmanaged resources of this instance.

System ( ) : System.Collections.IEnumerator

Method Details

Dispose() public method

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public Dispose ( ) : void
return void

GetEnumerator() public method

enumerates self and all children objects recursively.
public GetEnumerator ( ) : IEnumerator
return IEnumerator

Render() public method

Occurs before this object and all of its children's rendering. Occurs before this object and all of its children's rendering.
public Render ( RenderEventArgs arg ) : void
arg RenderEventArgs
return void