Property | Type | Description | |
---|---|---|---|
_ScaleViewport | int |
Method | Description | |
---|---|---|
AddedDisplayList ( ) : void | ||
BeforeDraw ( GpuStateStruct GpuState ) : void | ||
DrawCurvedSurface ( CSPspEmu.Core.Gpu.State.GlobalGpuState GlobalGpuState, GpuStateStruct GpuStateStruct, |
||
DrawVideo ( uint FrameBufferAddress, OutputPixel OutputPixel, int Width, int Height ) : void | ||
End ( GpuStateStruct GpuState ) : void | ||
EndCapture ( ) : void | ||
Finish ( GpuStateStruct GpuState ) : void | ||
InitSynchronizedOnce ( ) : void | ||
InvalidateCache ( uint Address, int Size ) : void | ||
Prim ( ushort VertexCount ) : void | ||
PrimEnd ( ) : void | ||
PrimStart ( CSPspEmu.Core.Gpu.State.GlobalGpuState GlobalGpuState, GpuStateStruct GpuState, GuPrimitiveType PrimitiveType ) : void | ||
SetCurrent ( ) : void | ||
StartCapture ( ) : void | ||
StopSynchronized ( ) : void | ||
Sync ( GpuStateStruct LastGpuState ) : void | ||
TextureFlush ( GpuStateStruct GpuState ) : void | ||
TextureSync ( GpuStateStruct GpuState ) : void | ||
Transfer ( GpuStateStruct GpuState ) : void | ||
UnsetCurrent ( ) : void |
public BeforeDraw ( GpuStateStruct GpuState ) : void | ||
GpuState | CSPspEmu.Core.Gpu.State.GpuStateStruct | |
return | void |
public DrawCurvedSurface ( CSPspEmu.Core.Gpu.State.GlobalGpuState GlobalGpuState, GpuStateStruct GpuStateStruct, |
||
GlobalGpuState | CSPspEmu.Core.Gpu.State.GlobalGpuState | |
GpuStateStruct | CSPspEmu.Core.Gpu.State.GpuStateStruct | |
Patch | ||
UCount | int | |
VCount | int | |
return | void |
public DrawVideo ( uint FrameBufferAddress, OutputPixel OutputPixel, int Width, int Height ) : void | ||
FrameBufferAddress | uint | |
OutputPixel | OutputPixel | |
Width | int | |
Height | int | |
return | void |
public End ( GpuStateStruct GpuState ) : void | ||
GpuState | CSPspEmu.Core.Gpu.State.GpuStateStruct | |
return | void |
public Finish ( GpuStateStruct GpuState ) : void | ||
GpuState | CSPspEmu.Core.Gpu.State.GpuStateStruct | |
return | void |
public InvalidateCache ( uint Address, int Size ) : void | ||
Address | uint | |
Size | int | |
return | void |
public PrimStart ( CSPspEmu.Core.Gpu.State.GlobalGpuState GlobalGpuState, GpuStateStruct GpuState, GuPrimitiveType PrimitiveType ) : void | ||
GlobalGpuState | CSPspEmu.Core.Gpu.State.GlobalGpuState | |
GpuState | CSPspEmu.Core.Gpu.State.GpuStateStruct | |
PrimitiveType | GuPrimitiveType | |
return | void |
public Sync ( GpuStateStruct LastGpuState ) : void | ||
LastGpuState | CSPspEmu.Core.Gpu.State.GpuStateStruct | |
return | void |
public TextureFlush ( GpuStateStruct GpuState ) : void | ||
GpuState | CSPspEmu.Core.Gpu.State.GpuStateStruct | |
return | void |
public TextureSync ( GpuStateStruct GpuState ) : void | ||
GpuState | CSPspEmu.Core.Gpu.State.GpuStateStruct | |
return | void |
public Transfer ( GpuStateStruct GpuState ) : void | ||
GpuState | CSPspEmu.Core.Gpu.State.GpuStateStruct | |
return | void |