C# Class CC.Actor

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: Shakthi/UnityActions

Public Properties

Property Type Description
action CC.FiniteTimeAction

Public Methods

Method Description
GetActor ( Transform intransform ) : Actor
MoveBy ( float aduration, Vector3 diff ) : Coroutine
MoveTo ( float duraction, Vector3 targetPos ) : Coroutine
PerformAction ( CC.FiniteTimeAction anAction ) : Coroutine
YieldAction ( CC.FiniteTimeAction anAction ) : IEnumerator

Method Details

GetActor() static public method

static public GetActor ( Transform intransform ) : Actor
intransform UnityEngine.Transform
return Actor

MoveBy() public method

public MoveBy ( float aduration, Vector3 diff ) : Coroutine
aduration float
diff UnityEngine.Vector3
return UnityEngine.Coroutine

MoveTo() public method

public MoveTo ( float duraction, Vector3 targetPos ) : Coroutine
duraction float
targetPos UnityEngine.Vector3
return UnityEngine.Coroutine

PerformAction() public method

public PerformAction ( CC.FiniteTimeAction anAction ) : Coroutine
anAction CC.FiniteTimeAction
return UnityEngine.Coroutine

YieldAction() public method

public YieldAction ( CC.FiniteTimeAction anAction ) : IEnumerator
anAction CC.FiniteTimeAction
return IEnumerator

Property Details

action public property

public FiniteTimeAction,CC action
return CC.FiniteTimeAction