Property | Type | Description | |
---|---|---|---|
MAIN_TYPE | ConnectionType | ||
STRUC_OVERLAP | string |
Property | Type | Description | |
---|---|---|---|
_active | bool | ||
_address_to_callback | WaitCallback>.Dictionary | ||
_sync | object | ||
_ta_auth |
Method | Description | |
---|---|---|
Activate ( ) : void |
We don't do anything here...
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ConnectTo ( Address target, WaitCallback wcb ) : void |
Attempt to connect to a remote overlay address and notify the caller when the process has completed, successful or not.
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OverlapConnectionOverlord ( Node node ) : System |
Method | Description | |
---|---|---|
ConnectorEndHandler ( object o, |
If we get a response, its handled by the base.HandleCtmResponse. If we don't get a response, we should finish this attempt to connect.
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FinishConnectTo ( Address target ) : void |
Cleans up state and calls the callback so that it can determine by ConnectionTable inspection if the connection was successful.
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LinkerEndHandler ( object o, |
At the end of the linking process, we are either connected or not connected to the remote endpoint, so we can notify the caller of the result.
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public ConnectTo ( Address target, WaitCallback wcb ) : void | ||
target | Address | |
wcb | WaitCallback | |
return | void |
protected ConnectorEndHandler ( object o, |
||
o | object | |
eargs | ||
return | void |
protected FinishConnectTo ( Address target ) : void | ||
target | Address | |
return | void |
protected LinkerEndHandler ( object o, |
||
o | object | |
eargs | ||
return | void |
public OverlapConnectionOverlord ( Node node ) : System | ||
node | Node | |
return | System |
protected Dictionary _address_to_callback | ||
return | WaitCallback>.Dictionary |