Property | Type | Description | |
---|---|---|---|
AICorrection | bool | ||
CamReset | bool | ||
CorDelay | bool | ||
HaltFlag | bool | ||
HeadToll | int | ||
Moving | bool | ||
RecordFlag | bool | ||
TurnFilter | bool | ||
_Waypoints | Waypoints |
Method | Description | |
---|---|---|
Distance ( float y1, float x1, float y2, float x2 ) : float | ||
Navigation ( ) : System | ||
Play ( string pathName, Pathing pType, bool forward = true, int index, dynamic log = null ) : void | ||
Record ( int interval, string pathName, dynamic log = null ) : void |
Starts recording waypoints on a new thread.
|
|
Reload ( ) : void | ||
StopRecord ( ) : void |
Stops an active recording session, and saves the results to xml.
|
|
Walk ( float x, float y, bool KeepWalking ) : void |
Method | Description | |
---|---|---|
DegreesToPosH ( double Degrees ) : float | ||
Distance ( |
||
HeadingToRad ( |
||
MathMod ( int a, int b ) : int | ||
ModelRotation ( |
Rotates the character's model, to face the given destination point.
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|
PosHToDegrees ( float PosH ) : double |
Method | Description | |
---|---|---|
GetClosestIndex ( List |
||
PlayPath ( string pathName, Pathing pType, bool forawrd, int index, dynamic log = null ) : void | ||
RebuildList ( IEnumerable |
||
RecordWaypoint ( int interval, string pathName, dynamic logBox = null ) : void |
protected DegreesToPosH ( double Degrees ) : float | ||
Degrees | double | |
return | float |
protected Distance ( |
||
p1 | ||
p2 | ||
return | float |
public static Distance ( float y1, float x1, float y2, float x2 ) : float | ||
y1 | float | |
x1 | float | |
y2 | float | |
x2 | float | |
return | float |
protected HeadingToRad ( |
||
from | ||
to | ||
return | float |
protected ModelRotation ( |
||
pointB | The destination point | |
return | void |
public Play ( string pathName, Pathing pType, bool forward = true, int index, dynamic log = null ) : void | ||
pathName | string | |
pType | Pathing | |
forward | bool | |
index | int | |
log | dynamic | |
return | void |
protected PosHToDegrees ( float PosH ) : double | ||
PosH | float | |
return | double |
public Record ( int interval, string pathName, dynamic log = null ) : void | ||
interval | int | Time in ms, between waypoints |
pathName | string | Name of the path to save the waypoints to. A new on will be created, if it does not exist |
log | dynamic | |
return | void |
public Walk ( float x, float y, bool KeepWalking ) : void | ||
x | float | |
y | float | |
KeepWalking | bool | |
return | void |