C# Class Blink.GUI.StateSimpleMenu

Inheritance: GameState
Show file Open project: dah6ce/Blink

Protected Properties

Property Type Description
buttons List
screenSize Vector2

Public Methods

Method Description
Draw ( SpriteBatch sb ) : void
GetTransition ( ) : GameState
Initialize ( ) : void
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager Content ) : void
StateSimpleMenu ( Vector2 screenSize, String title, String options, GameState triggers ) : System
UnloadContent ( ) : void
Update ( GameTime gameTime ) : void
getSelectedMap ( ) : mapSet
reset ( ) : void

Method Details

Draw() public method

public Draw ( SpriteBatch sb ) : void
sb Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

GetTransition() public method

public GetTransition ( ) : GameState
return GameState

Initialize() public method

public Initialize ( ) : void
return void

LoadContent() public method

public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager Content ) : void
Content Microsoft.Xna.Framework.Content.ContentManager
return void

StateSimpleMenu() public method

public StateSimpleMenu ( Vector2 screenSize, String title, String options, GameState triggers ) : System
screenSize Vector2
title String
options String
triggers GameState
return System

UnloadContent() public method

public UnloadContent ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

getSelectedMap() public method

public getSelectedMap ( ) : mapSet
return Blink.Classes.mapSet

reset() public method

public reset ( ) : void
return void

Property Details

buttons protected property

protected List buttons
return List

screenSize protected property

protected Vector2 screenSize
return Vector2