Method | Description | |
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Game1 ( ) : System |
Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Method | Description | |
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ExitEvent ( object parameter ) : void | ||
OnDown ( object obj ) : void | ||
OnLeft ( object obj ) : void | ||
OnResize ( object obj ) : void | ||
OnRight ( object obj ) : void | ||
OnRotate ( object obj ) : void | ||
Window_ClientSizeChanged ( object sender, |
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graphics_DeviceCreated ( object sender, |
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graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |