Method | Description | |
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Draw ( |
Draw the game for the specified _time.
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DrawBall ( |
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DrawGraphicsEvent ( GraphicsEvent graphicsEvent ) : void | ||
DrawRope ( |
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DrawShot ( |
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DrawStatusOverlay ( ) : void | ||
GameRenderer ( Ballz game ) : Ballz.GameSession.World | ||
HandleMessage ( object sender, |
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PostProcess ( ) : void |
Method | Description | |
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LoadContent ( ) : void |
Method | Description | |
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GetChargeColor ( float charge ) : Vector4 |
Returns a nice color between red and green for given inputs from [0..1].
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public Draw ( |
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time | time since start of game (cf BallzGame draw). | |
return | void |
public DrawBall ( |
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ball | ||
return | void |
public DrawGraphicsEvent ( GraphicsEvent graphicsEvent ) : void | ||
graphicsEvent | GraphicsEvent | |
return | void |
public DrawRope ( |
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rope | ||
return | void |
public DrawShot ( |
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shot | ||
return | void |
public GameRenderer ( Ballz game ) : Ballz.GameSession.World | ||
game | Ballz | |
return | Ballz.GameSession.World |
public HandleMessage ( object sender, |
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sender | object | |
message | ||
return | void |