Property | Type | Description | |
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MapImage | Bitmap |
Method | Description | |
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MapListForm ( ) : System |
Constructor
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Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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GameModeToString ( string mode ) : string |
Parses a maplist.con game mode variable into a human readable one.
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Method | Description | |
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AddToMapList_Click ( object sender, EventArgs e ) : void |
Adds completed map selections to the Maplist
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CancelBtn_Click ( object sender, EventArgs e ) : void |
Cancels any changes made to the maplist, and closes the form
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ClearButton_Click ( object sender, EventArgs e ) : void |
Clears the current Maplist
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GameModeSelect_SelectedIndexChanged ( object sender, EventArgs e ) : void |
Event fired when the client selects a Map Gamemode
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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MapListSelect_SelectedIndexChanged ( object sender, EventArgs e ) : void |
Called when a map is selected or changed
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MapPictureBox_DoubleClick ( object sender, EventArgs e ) : void |
Event fired when the map image is clicked
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MapSizeSelect_SelectedIndexChanged ( object sender, EventArgs e ) : void |
Event fired when a mapsize is selected
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RandomizeBtn_Click ( object sender, EventArgs e ) : void |
Shuffles the maps listed in the MapList box
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SaveButton_Click ( object sender, EventArgs e ) : void |
Saves the maplist to the maplist.com file
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
protected GameModeToString ( string mode ) : string | ||
mode | string | The gamemode from the maplist.con |
return | string |