Property | Type | Description | |
---|---|---|---|
aabb | |||
boundingRadius | float | ||
camDistanceSquared | float | ||
center | Vector3 | ||
currentLod | ushort | ||
edgeList | |||
lodBucketList | List |
||
lodStrategy | LodStrategy | ||
lodValues | LodValueList | ||
node | |||
parent | |||
queuedSubMeshes | List |
||
regionID | |||
sceneMgr | |||
shadowRenderables | ShadowRenderableList | ||
vertexProgramInUse | bool |
Method | Description | |
---|---|---|
Assign ( Axiom.Core.QueuedSubMesh qsm ) : void | ||
Build ( bool stencilShadows, int logLevel ) : void | ||
Dump ( ) : void | ||
GetShadowVolumeRenderableIterator ( ShadowTechnique shadowTechnique, |
||
NotifyCurrentCamera ( |
||
Region ( |
||
UpdateRenderQueue ( |
Method | Description | |
---|---|---|
dispose ( bool disposeManagedResources ) : void |
Remove the region from the scene graph
|
public Assign ( Axiom.Core.QueuedSubMesh qsm ) : void | ||
qsm | Axiom.Core.QueuedSubMesh | |
return | void |
public Build ( bool stencilShadows, int logLevel ) : void | ||
stencilShadows | bool | |
logLevel | int | |
return | void |
public GetShadowVolumeRenderableIterator ( ShadowTechnique shadowTechnique, |
||
shadowTechnique | ShadowTechnique | |
light | ||
indexBuffer | ||
extrudeVertices | bool | |
extrusionDistance | float | |
flags | ulong | |
return | IEnumerator |
public NotifyCurrentCamera ( |
||
cam | ||
return | void |
public Region ( |
||
parent | ||
name | string | |
mgr | ||
regionID | ||
center | Vector3 | |
return | System |
public UpdateRenderQueue ( |
||
queue | ||
return | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
return | void |
protected EdgeData,Axiom.Graphics edgeList | ||
return |
protected ShadowRenderableList shadowRenderables | ||
return | ShadowRenderableList |