C# Class Axiom.Core.StaticGeometry.OptimisedSubMeshGeometry

Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances.
Since we're going to be duplicating geometry lots of times, it's far more important that we don't have redundant vertex data. If a SubMesh uses shared geometry, or we're looking at a lower LOD, not all the vertices are being referenced by faces on that submesh. Therefore to duplicate them, potentially hundreds or even thousands of times, would be extremely wasteful. Therefore, if a SubMesh at a given LOD has wastage, we create an optimised version of it's geometry which is ready for copying with no wastage. The hierarchy is: StaticGeometry Region LODBucket MaterialBucket GeometryBucket GeometryBucket is the layer at which different meshes that share the same material are combined.
Show file Open project: WolfgangSt/axiom

Public Properties

Property Type Description
indexData Axiom.Graphics.IndexData
vertexData Axiom.Graphics.VertexData

Property Details

indexData public property

public IndexData,Axiom.Graphics indexData
return Axiom.Graphics.IndexData

vertexData public property

public VertexData,Axiom.Graphics vertexData
return Axiom.Graphics.VertexData