Method | Description | |
---|---|---|
AddAsparagusFuelLines ( AvailablePart ap, int textureNum, string texturePath, string textureDisplayName, bool rainbow ) : void | ||
AddOnionFuelLines ( AvailablePart ap, int textureNum, string texturePath, string textureDisplayName, bool rainbow ) : void | ||
AttachFuelLine ( Part sourceTank, Part destTank, AvailablePart ap, int textureNum, string texturePath, string textureDisplayName ) : bool | ||
DeleteAllFuelLines ( string partName ) : int | ||
connectFuelLines ( ) : void | ||
countDecouplersToRoot ( Part p ) : int | ||
findCentralTank ( Part p ) : Part | ||
findRootPart ( Part p ) : Part | ||
getFuelLineTargets ( Part p, string partName ) : List |
Method | Description | |
---|---|---|
chooseNextTankToConnect ( List |
||
distanceBetweenParts ( Part a, Part b ) : float | ||
findParentFuelTank ( Part p ) : Part | ||
findStartofChain ( List |
||
fireRayAt ( Part p, Vector3 origin, Vector3 dest, Vector3 &collisionpoint ) : bool | ||
getStartDestPositions ( Part sourceTank, Part destTank, Vector3 midway, Vector3 &startPosition, Vector3 &destPosition ) : void | ||
hasFuelLine ( Part p, string partName ) : bool | ||
isFLpathObstructed ( Part sourceTank, Part destTank, Vector3 midway ) : System.Boolean | ||
isFuelLine ( Part p, string partName ) : System.Boolean | ||
isTargetofFuelLine ( Part target, string partName ) : bool | ||
makeFuelLineChain ( List |
||
nearestNeighborWithoutFuelLine ( Part tank, string partName, List |
||
vector3direction ( Vector3 from, Vector3 to ) : Vector3 |
public static AddAsparagusFuelLines ( AvailablePart ap, int textureNum, string texturePath, string textureDisplayName, bool rainbow ) : void | ||
ap | AvailablePart | |
textureNum | int | |
texturePath | string | |
textureDisplayName | string | |
rainbow | bool | |
return | void |
public static AddOnionFuelLines ( AvailablePart ap, int textureNum, string texturePath, string textureDisplayName, bool rainbow ) : void | ||
ap | AvailablePart | |
textureNum | int | |
texturePath | string | |
textureDisplayName | string | |
rainbow | bool | |
return | void |
public static AttachFuelLine ( Part sourceTank, Part destTank, AvailablePart ap, int textureNum, string texturePath, string textureDisplayName ) : bool | ||
sourceTank | Part | |
destTank | Part | |
ap | AvailablePart | |
textureNum | int | |
texturePath | string | |
textureDisplayName | string | |
return | bool |
public static DeleteAllFuelLines ( string partName ) : int | ||
partName | string | |
return | int |
public static countDecouplersToRoot ( Part p ) : int | ||
p | Part | |
return | int |
public static findCentralTank ( Part p ) : Part | ||
p | Part | |
return | Part |
public static getFuelLineTargets ( Part p, string partName ) : List |
||
p | Part | |
partName | string | |
return | List |