Method | Description | |
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AddConfirmation ( ) : void |
Adds confirmation to get into the room.
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Close ( int x, int y ) : void |
Closes door.
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Door ( int propId, int regionId, int x, int y, int direction, DungeonBlockType doorType, string name, string state = "open" ) : Aura.Channel.Network.Sending |
Creates new door prop.
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Lock ( bool isSwitchDoor = false ) : void |
Locks the door.
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Open ( ) : void |
Opens door.
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Method | Description | |
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DefaultBehavior ( |
Door's behavior.
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RemoveKey ( |
Returns true if character has the key to unlock this door, and removes it from his inventory.
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WarpInside ( |
Door's behavior when it's not locked.
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public Door ( int propId, int regionId, int x, int y, int direction, DungeonBlockType doorType, string name, string state = "open" ) : Aura.Channel.Network.Sending | ||
propId | int | |
regionId | int | |
x | int | |
y | int | |
direction | int | Direction the door faces in, in degree. |
doorType | DungeonBlockType | |
name | string | |
state | string | |
return | Aura.Channel.Network.Sending |