Method | Description | |
---|---|---|
Handle ( |
Handles Heavy Stander bonuses and auto-defense, reducing damage and setting the appropriate options on tAction. Returns whether or not Heavy Stander pinged. All active and passive Heavy Standers are checked in sequence, followed by the equipment, with the passive damage reduction stacking. It's unknown whether this is official, and assumedly no monsters have multiple Heavy Stander skills. The ping reduction is only applied once, no matter where it came from. |
|
Start ( |
Starts Heavy Stander.
|
|
Stop ( |
Stops Heavy Stander.
|
public static Handle ( |
||
attacker | ||
target | ||
damage | float | |
tAction | TargetAction | |
return | bool |
public Start ( |
||
creature | ||
skill | Skill | |
dict | MabiDictionary | |
return | StartStopResult |
public Stop ( |
||
creature | ||
skill | Skill | |
dict | MabiDictionary | |
return | StartStopResult |