C# Class AssetBundleGraph.IntegratedGUIFilter

Inheritance: INodeBase
Show file Open project: unity3d-jp/AssetGraph Class Usage Examples

Public Methods

Method Description
IntegratedGUIFilter ( List connectionsToChild ) : System
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void

Private Methods

Method Description
Filter ( NodeData node, Dictionary inputGroupAssets, Action Output ) : void

Method Details

IntegratedGUIFilter() public method

public IntegratedGUIFilter ( List connectionsToChild ) : System
connectionsToChild List
return System

Run() public method

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
return void

Setup() public method

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
return void