Method | Description | |
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Die ( |
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LocalPlayer ( AngryTanks.Client.World world, PlayerInformation playerInfo ) : System | ||
Spawn ( Vector2 position, float rotation ) : void | ||
Update ( |
Method | Description | |
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Dispose ( bool disposing ) : void | ||
HandleReceivedMessage ( object sender, AngryTanks.Client.ServerLinkMessageEvent message ) : void | ||
Shoot ( Byte shotSlot, Vector2 initialPosition, System.Single rotation, Vector2 initialVelocity, bool local ) : void |
Method | Description | |
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CheckShots ( |
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KeyPressed ( Keys key ) : void | ||
UpdatePosition ( |
protected HandleReceivedMessage ( object sender, AngryTanks.Client.ServerLinkMessageEvent message ) : void | ||
sender | object | |
message | AngryTanks.Client.ServerLinkMessageEvent | |
return | void |
public LocalPlayer ( AngryTanks.Client.World world, PlayerInformation playerInfo ) : System | ||
world | AngryTanks.Client.World | |
playerInfo | PlayerInformation | |
return | System |
protected Shoot ( Byte shotSlot, Vector2 initialPosition, System.Single rotation, Vector2 initialVelocity, bool local ) : void | ||
shotSlot | Byte | |
initialPosition | Vector2 | |
rotation | System.Single | |
initialVelocity | Vector2 | |
local | bool | |
return | void |
public Spawn ( Vector2 position, float rotation ) : void | ||
position | Vector2 | |
rotation | float | |
return | void |
public Update ( |
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gameTime | ||
return | void |