Method |
Description |
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ClusterSharding_should_be_easy_API_for_starting ( ) : void |
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ClusterSharding_should_be_easy_to_use_with_extensions ( ) : void |
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ClusterSharding_should_failover_shards_on_crashed_node ( ) : void |
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ClusterSharding_should_rebalance_to_nodes_with_less_shards ( ) : void |
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ClusterSharding_should_recover_coordinator_state_after_coordinator_crash ( ) : void |
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ClusterSharding_should_setup_shared_journal ( ) : void |
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ClusterSharding_should_support_passivation_and_activation_of_entities ( ) : void |
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ClusterSharding_should_support_proxy_only_mode ( ) : void |
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ClusterSharding_should_use_second_node ( ) : void |
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ClusterSharding_should_use_third_and_fourth_node ( ) : void |
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ClusterSharding_should_work_in_single_node_cluster ( ) : void |
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CoordinatorProps ( string typeName, bool rebalanceEntities ) : Props |
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CreateCoordinator ( ) : void |
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CreateRegion ( string typeName, bool rememberEntities ) : IActorRef |
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Join ( RoleName from, RoleName to ) : void |
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Persistent_cluster_shards_should_be_migrated_to_new_regions_upon_region_failure ( ) : void |
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Persistent_cluster_shards_should_ensure_rebalance_restarts_shards ( ) : void |
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Persistent_cluster_shards_should_permanently_stop_entities_which_passivate ( ) : void |
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Persistent_cluster_shards_should_recover_entities_upon_restart ( ) : void |
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Persistent_cluster_shards_should_restart_entities_which_stop_without_passivation ( ) : void |
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