Method | Description | |
---|---|---|
CreateBlendState ( this device, RenderTargetBlendDescription description ) : BlendState | ||
DrawAllPasses ( this tech, DeviceContext context, int indexCount ) : void | ||
ExtendBy ( this bb, BoundingBox next ) : BoundingBox | ||
GetBrightness ( this vec ) : float | ||
GetCenter ( this bb ) : System.Vector3 | ||
GetSize ( this bb ) : System.Vector3 | ||
GetTranslationVector ( this matrix ) : System.Vector3 | ||
GetXyz ( this vec ) : System.Vector3 | ||
Set ( EffectVariable variable, object o, int len ) : void | ||
Set ( this variable, object o ) : void | ||
Set_ ( EffectVariable variable, object o, int len ) : void | ||
ToBoundingBox ( this |
||
ToIndicesFixX ( this indices ) : ushort[] | ||
ToMatrix ( this mat4x4 ) : System.Matrix | ||
ToMatrixFixX ( this mat4x4 ) : System.Matrix | ||
ToVector2 ( this vec2 ) : System.Vector2 | ||
ToVector3 ( this vec3 ) : System.Vector3 | ||
ToVector3FixX ( this vec3 ) : System.Vector3 | ||
ToVector3Tangent ( this vec3 ) : System.Vector3 | ||
Transform ( this bb, System.Matrix matrix ) : BoundingBox |
public static CreateBlendState ( this device, RenderTargetBlendDescription description ) : BlendState | ||
device | this | |
description | RenderTargetBlendDescription | |
return | BlendState |
public static DrawAllPasses ( this tech, DeviceContext context, int indexCount ) : void | ||
tech | this | |
context | DeviceContext | |
indexCount | int | |
return | void |
public static ExtendBy ( this bb, BoundingBox next ) : BoundingBox | ||
bb | this | |
next | BoundingBox | |
return | BoundingBox |
public static GetBrightness ( this vec ) : float | ||
vec | this | |
return | float |
public static GetCenter ( this bb ) : System.Vector3 | ||
bb | this | |
return | System.Vector3 |
public static GetSize ( this bb ) : System.Vector3 | ||
bb | this | |
return | System.Vector3 |
public static GetTranslationVector ( this matrix ) : System.Vector3 | ||
matrix | this | |
return | System.Vector3 |
public static GetXyz ( this vec ) : System.Vector3 | ||
vec | this | |
return | System.Vector3 |
public static Set ( EffectVariable variable, object o, int len ) : void | ||
variable | EffectVariable | |
o | object | |
len | int | |
return | void |
public static Set ( this variable, object o ) : void | ||
variable | this | |
o | object | |
return | void |
public static Set_ ( EffectVariable variable, object o, int len ) : void | ||
variable | EffectVariable | |
o | object | |
len | int | |
return | void |
public static ToBoundingBox ( this |
||
vertices | this |
|
return | BoundingBox |
public static ToIndicesFixX ( this indices ) : ushort[] | ||
indices | this | |
return | ushort[] |
public static ToMatrix ( this mat4x4 ) : System.Matrix | ||
mat4x4 | this | |
return | System.Matrix |
public static ToMatrixFixX ( this mat4x4 ) : System.Matrix | ||
mat4x4 | this | |
return | System.Matrix |
public static ToVector2 ( this vec2 ) : System.Vector2 | ||
vec2 | this | |
return | System.Vector2 |
public static ToVector3 ( this vec3 ) : System.Vector3 | ||
vec3 | this | |
return | System.Vector3 |
public static ToVector3FixX ( this vec3 ) : System.Vector3 | ||
vec3 | this | |
return | System.Vector3 |
public static ToVector3Tangent ( this vec3 ) : System.Vector3 | ||
vec3 | this | |
return | System.Vector3 |
public static Transform ( this bb, System.Matrix matrix ) : BoundingBox | ||
bb | this | |
matrix | System.Matrix | |
return | BoundingBox |