C# Class ALFA.Shared.TrapResource

Inheritance: IListBoxItem
Show file Open project: ALandFarAway/ALFA-Base-Resources Class Usage Examples

Public Properties

Property Type Description
AttackBonus int
ChallengeRating float
DamageType int
Description string
DetectDC int
DiceNumber int
DiceType int
DisarmDC int
DisplayName string
EffectArea int
EffectSize float
Location NWScript.NWScriptEngineStructure2
MinimumToTrigger int
NumberOfShots int
ResRef string
SaveDC int
SpellId int
SpellTrap bool
Tag string
TargetAlignment int
TargetRace int
TrapOrigin uint
TrapTriggerVFX string
TriggerArea int

Public Methods

Method Description
CalculateCR ( ) : void
CompareTo ( IListBoxItem other ) : int
CompareTo ( TrapResource other ) : int
ConfigureDisplayName ( ) : void

Method Details

CalculateCR() public method

public CalculateCR ( ) : void
return void

CompareTo() public method

public CompareTo ( IListBoxItem other ) : int
other IListBoxItem
return int

CompareTo() public method

public CompareTo ( TrapResource other ) : int
other TrapResource
return int

ConfigureDisplayName() public method

public ConfigureDisplayName ( ) : void
return void

Property Details

AttackBonus public property

public int AttackBonus
return int

ChallengeRating public property

public float ChallengeRating
return float

DamageType public property

public int DamageType
return int

Description public property

public string Description
return string

DetectDC public property

public int DetectDC
return int

DiceNumber public property

public int DiceNumber
return int

DiceType public property

public int DiceType
return int

DisarmDC public property

public int DisarmDC
return int

DisplayName public property

public string DisplayName
return string

EffectArea public property

public int EffectArea
return int

EffectSize public property

public float EffectSize
return float

Location public property

public NWScriptEngineStructure2,NWScript Location
return NWScript.NWScriptEngineStructure2

MinimumToTrigger public property

public int MinimumToTrigger
return int

NumberOfShots public property

public int NumberOfShots
return int

ResRef public property

public string ResRef
return string

SaveDC public property

public int SaveDC
return int

SpellId public property

public int SpellId
return int

SpellTrap public property

public bool SpellTrap
return bool

Tag public property

public string Tag
return string

TargetAlignment public property

public int TargetAlignment
return int

TargetRace public property

public int TargetRace
return int

TrapOrigin public property

public uint TrapOrigin
return uint

TrapTriggerVFX public property

public string TrapTriggerVFX
return string

TriggerArea public property

public int TriggerArea
return int