Method | Description | |
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HandleServerPingResponse ( int SourceServerId, string Arguments, |
This when a cross-server ping response is received. Its purpose is to compute the channel latency and send a message to that effect to the requesting player.
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SendPingToServer ( uint PCObjectId, int ServerId, |
This method is called to request an IPC channel latency measurement to a target server.
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public static HandleServerPingResponse ( int SourceServerId, string Arguments, |
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SourceServerId | int | Supplies the server id of the server /// that completed the ping request. |
Arguments | string | Supplies the serialized state arguments /// string. |
Script | Supplies the current script object. | |
return | int |
public static SendPingToServer ( uint PCObjectId, int ServerId, |
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PCObjectId | uint | Supplies the PC object id of the /// requesting player. |
ServerId | int | Supplies the server id to send the ping /// request to. |
Script | Supplies the script object. | |
return | void |